- Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <basic><context><course><covers><free><like><multi><need> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <intermediate><animated><context><free><helps><intuition><need><picture> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
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· <intermediate><video><free><multi><viewers><visual><visualizations><want> - Projections | Geometric algebra episode 11
Projections | Geometric algebra episode 11 is a free YouTube video on the All Angles channel, one episode in the All Angles geometric algebra series.
Episode 11 of the All…
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· <math><intermediate><video><algebra><basic><beyond><free><simple> - Inside 007 First Light - A Deep Dive Into The Evolved Glacier Engine
Inside 007 First Light - A Deep Dive Into The Evolved Glacier Engine is a free YouTube video on the Digital Foundry channel.
Digital Foundry sponsored interview with IO…
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· <intermediate><video><beyond><covers><free><inside><useful><want> - Introduction to Spherical Harmonics for Graphics Programmers
Introduction to Spherical Harmonics for Graphics Programmers is a technical blog article.
Long-form tutorial introducing spherical harmonics for realtime graphics programmers,…
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· <math><intermediate><algebra><basic><beyond><diagrams><free><functions> - Specialization Constants // Vulkan For Beginners #29
Specialization Constants // Vulkan For Beginners #29 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
OGLDEV Vulkan For…
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· <video><beyond><builds><constants><covers><free><useful><want> - How to Color Low Poly Terrain with Gradients and Curves
How to Color Low Poly Terrain with Gradients and Curves is a technical blog article by Tâm Trần Ngọc.
Tutorial explaining how to color low poly terrain with a slope gradient, a…
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· <intermediate><beyond><covers><diagrams><exposes><free><useful><visual> - A Decade of Slug
A Decade of Slug is a March 2026 Terathon blog post by Eric Lengyel marking ten years of the Slug Algorithm for GPU font and vector rendering from Bezier curves.
The article…
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· <covers><diagrams><free><half><marking><multi><transforms><use> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
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· <math><intermediate><video><algebra><animated><basic><builds><free> - D3D12 Opacity Micromaps
A Microsoft DirectX Developer Blog post by Amar and Adam on Direct3D 12 Opacity Micromaps (OMMs) in DXR Tier 1.2 for cheaper alpha-tested geometry in ray tracing.
It covers…
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· <builds><comfortable><covers><diagrams><free><helps><integrate><like> - Terrain Advanced Auto Material - Terrain Shaders - Episode 16
[video] Terrain Advanced Auto Material - Terrain Shaders - Episode 16 is a Ben Cloward YouTube tutorial that combines prior slope and altitude masks into a full terrain auto…
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· <intermediate><video><builds><free><functions><multi><prior><useful> - Complex numbers are multivectors | Geometric algebra episode 4
Complex numbers are multivectors | Geometric algebra episode 4 is a YouTube lesson from the All Angles channel on how 2D Clifford algebra contains the complex numbers.
It…
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· <math><intermediate><video><algebra><complex><free><intuition><lesson> - Qaws - C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D
Qaws is a dependency-free C11 library by soufianekhiat for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D.
It covers…
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· <math><intermediate><builds><covers><derivatives><free><inside><need> - Physically based rendering from first principles
Physically based rendering from first principles is an interactive educational article by imad that builds PBR intuition from the physics of light through material models used in…
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· <math><builds><chapter><context><covers><diagrams><free><intuition> - PS5 Pro Upgraded PSSR + Enhance Image Quality Mode Analysis - Over 20 Games Tested
Digital Foundry analysis video examining PlayStation 5 Pro's upgraded PSSR temporal upscaler and the Enhance Image Quality dashboard mode across more than twenty games.
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· <intermediate><video><covers><free><half><helps><multi><prior> - Landscape Puddles - Terrain Shaders - Episode 19
Ben Cloward tutorial video in the Terrain Shaders series on adding landscape puddles in Unreal Engine, following a prior Unity rain-effects episode.
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· <intermediate><video><course><free><functions><helps><prior><useful> - Better SDF texture for anime face shading in blender
Short Blender tutorial video by Astonished: Animations / Asuto on improving SDF textures used for anime-style face shading.
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· <intermediate><video><basic><course><free><half><need><use> - What Is Clean Topology? Part 2: Specific Examples
ArtOfSoulburn tutorial video explaining what clean or good topology means in 3D modeling, as Part 2 with specific examples.
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· <video><basic><beyond><free><helps><lesson><like><methods> - Why Boycott SIGGRAPH Asia 2026?
Commentary video by Cem Yuksel stating personal reasons to boycott SIGGRAPH Asia 2026 in Malaysia.
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· <context><course><free><helps><students><useful><video><viewers>