- 3Blue1Brown (YouTube)
Animated math explainers on linear algebra, calculus, Fourier transforms, and other topics that underpin graphics and simulation.
100% match
· <math><video><algebra><basis><free><geometric><intuition><series> - BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
100% match
· <intermediate><basic><free><material><physics><planes><tone><via> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <all><basic><basis><before><free><further><know><material> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
100% match
· <intermediate><angles><animated><before><free><geometric><intuition><learners> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
100% match
· <intermediate><basic><dimensional><free><linear><material><math><vector> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
100% match
· <intermediate><video><free><material><math><series><vectors><via> - Beyond simple geometric algebra | Geometric algebra episode 15
All Angles overview of geometric algebra beyond vanilla VGA, covering Clifford algebras with elements that square to 1, -1, or 0 and how those choices yield reflections,…
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· <math><intermediate><video><angles><algebra><all><clifford><episode> - Versors, rotors, and spinors | Geometric algebra episode 14
Episode 14 of the All Angles geometric algebra series explaining versors, rotors, and spinors via the sandwich product of reflections and rotations.
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· <math><intermediate><video><angles><algebra><all><episode><geometric> - Rotations | Geometric algebra episode 13
Episode 13 of the All Angles geometric algebra series deriving rotations as two successive reflections via the sandwich product, introducing rotors and angle doubling.
100% match
· <math><intermediate><video><angles><algebra><all><episode><geometric> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
100% match
· <intermediate><video><basis><episode><free><material><math><series> - Introducing geometric algebra
Introducing geometric algebra is the opening YouTube episode of the All Angles geometric algebra series, framing why the geometric product unifies tools used in graphics and…
100% match
· <math><video><angles><algebra><all><basic><before><blades> - The Geometry Behind Normal Maps
The Geometry Behind Normal Maps is a technical article by Shlomi on shlom.dev that explains the geometric meaning of tangent space and how that local frame supports normal…
100% match
· <math><intermediate><algebra><basic><free><geometric><linear><map> - GNN From Scratch
GNN From Scratch is a Notion technical note by curlysaarthak that rebuilds the classical graph neural network model with math intuition and from-scratch code.
It covers graph…
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· <math><intermediate><basic><before><free><further><intuition><lecture> - Terrain Shader Structure - Terrain Shaders - Episode 3
[video] Terrain Shader Structure - Terrain Shaders - Episode 3 is a Ben Cloward YouTube tutorial on the overall structure of multi-layer terrain materials in Unreal Engine and…
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· <intermediate><video><basic><before><builds><episode><free><know> - Dithering Series - Part 2
Dithering Series - Part 2 is an interactive visual essay by Damar on visualrambling.space, the second installment in a grayscale dithering series about ordered dithering.
It…
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· <animated><basic><before><builds><free><intuition><map><math> - Terrain Texture Node Parameters - Terrain Shaders - Episode 13
Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a…
100% match
· <intermediate><video><episode><free><map><series><shows><three> - Particle Collision // Physics For Game Dev #2
Particle Collision // Physics For Game Dev #2 is an OGLDEV YouTube lesson on sphere-sphere particle collision detection and response in a continuing game-dev physics series.
It…
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· <math><intermediate><video><algebra><basic><before><free><learners> - Coding Adventure: Simulating Smoke
This YouTube Coding Adventure video by Sebastian Lague builds a grid-based smoke simulation from first principles as one episode in the Coding Adventures series.
It covers…
100% match
· <math><intermediate><video><basic><builds><episode><free><series> - But what is a Laplace Transform?
But what is a Laplace Transform? is a 3Blue1Brown YouTube lesson that builds visual intuition for the Laplace transform as a tool that exposes exponential pieces inside functions…
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· <math><intermediate><video><algebra><animated><basic><builds><free> - Unpacking Terrain Textures - Terrain Shaders - Episode 2
This Ben Cloward YouTube tutorial is episode 2 of a Terrain Shaders series for Unity and Unreal.
100% match
· <intermediate><video><before><episode><free><know><material><series>