- Beyond simple geometric algebra | Geometric algebra episode 15
All Angles overview of geometric algebra beyond vanilla VGA, covering Clifford algebras with elements that square to 1, -1, or 0 and how those choices yield reflections,…
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· <math><intermediate><video><angles><algebra><all><already><episode> - Versors, rotors, and spinors | Geometric algebra episode 14
Episode 14 of the All Angles geometric algebra series explaining versors, rotors, and spinors via the sandwich product of reflections and rotations.
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· <math><intermediate><video><angles><algebra><all><already><earlier> - Projections | Geometric algebra episode 11
Projections | Geometric algebra episode 11 is a free YouTube video on the All Angles channel, one episode in the All Angles geometric algebra series.
Episode 11 of the All…
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· <math><intermediate><video><angles><algebra><all><already><deriving> - Push Constants and the Big Texture Array // Vulkan For Beginners #30
Push Constants and the Big Texture Array // Vulkan For Beginners #30 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial…
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· <video><all><already><earlier><episode><episodes><followed><introducing> - Specialization Constants // Vulkan For Beginners #29
Specialization Constants // Vulkan For Beginners #29 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
OGLDEV Vulkan For…
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· <video><already><earlier><episode><episodes><followed><one><series> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
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· <math><intermediate><video><angles><algebra><all><episode><geometric> - Complex numbers are multivectors | Geometric algebra episode 4
Complex numbers are multivectors | Geometric algebra episode 4 is a YouTube lesson from the All Angles channel on how 2D Clifford algebra contains the complex numbers.
It…
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· <math><intermediate><video><angles><algebra><all><already><episode> - Introducing geometric algebra
Introducing geometric algebra is the opening YouTube episode of the All Angles geometric algebra series, framing why the geometric product unifies tools used in graphics and…
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· <math><video><angles><algebra><all><episode><episodes><geometric> - Mini: 3D Rotation
Mini: 3D Rotation is a short GM Shaders Mini tutorial by Xor on rotating vectors in three dimensions with Euler angles and axis-angle formulas, following an earlier Mini on 2D…
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· <math><algebra><angle><angles><earlier><product><rotation><series> - Analyze Your Game With PIX - Game Optimization - Episode 7
Analyze Your Game With PIX - Game Optimization - Episode 7 is a YouTube video by Ben Cloward on using Microsoft PIX for GPU frame capture and timeline analysis inside a larger…
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· <intermediate><video><already><earlier><episode><episodes><inside><series> - Matrices are tensors | Tensor algebra episode 4
Matrices are tensors is episode 4 of the Tensor algebra series on the All Angles YouTube channel.
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· <math><intermediate><video><angles><algebra><all><earlier><episode> - The Geometry Behind Normal Maps
The Geometry Behind Normal Maps is a technical article by Shlomi on shlom.dev that explains the geometric meaning of tangent space and how that local frame supports normal…
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· <math><intermediate><algebra><already><explains><geometric><one><series> - Analyze First, Then Optimize - Game Optimization - Episode 4
Analyze First, Then Optimize is episode 4 of Ben Cloward's Game Optimization YouTube series.
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· <intermediate><video><already><earlier><episode><episodes><explains><inside> - Particle Collision // Physics For Game Dev #2
Particle Collision // Physics For Game Dev #2 is an OGLDEV YouTube lesson on sphere-sphere particle collision detection and response in a continuing game-dev physics series.
It…
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· <math><intermediate><video><algebra><already><earlier><enough><episodes> - Coding Adventure: Simulating Smoke
This YouTube Coding Adventure video by Sebastian Lague builds a grid-based smoke simulation from first principles as one episode in the Coding Adventures series.
It covers…
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· <math><intermediate><video><already><components><episode><one><series> - Foundations of Game Engine Development Vol. 1 - Mathematics
Eric Lengyel's engine-focused math volume covering vectors, transforms, Grassmann/geometric algebra, and game-engine-relevant derivations with exercises.
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· <math><intermediate><algebra><projections><reflections><rotations><rotors><vectors> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
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· <intermediate><video><earlier><episode><episodes><one><projections><series> - Descriptor Indexing // Vulkan For Beginners #26
Descriptor Indexing // Vulkan For Beginners #26 is an OGLDEV YouTube tutorial that adds Vulkan descriptor indexing so shaders can index large texture arrays at runtime.
It…
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· <intermediate><video><already><earlier><episode><episodes><series><viewers> - Indirect Rendering // Vulkan For Beginners #27
Indirect Rendering // Vulkan For Beginners #27 is a YouTube lesson by OGLDEV in the Vulkan For Beginners series.
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· <intermediate><video><already><earlier><episode><episodes><one><series> - What to do if you're GPU Bound - Game Optimization - Episode 6
What to do if you're GPU Bound - Game Optimization - Episode 6 is a YouTube video by Ben Cloward on remediation steps when the GPU dominates frame time inside his game…
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· <intermediate><video><already><earlier><episode><episodes><inside><series>