- Versors, rotors, and spinors | Geometric algebra episode 14
Episode 14 of the All Angles geometric algebra series explaining versors, rotors, and spinors via the sandwich product of reflections and rotations.
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· <math><intermediate><video><angles><algebra><all><already><episode> - Rotations | Geometric algebra episode 13
Episode 13 of the All Angles geometric algebra series deriving rotations as two successive reflections via the sandwich product, introducing rotors and angle doubling.
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· <math><intermediate><video><angles><algebra><all><already><episode> - Projections | Geometric algebra episode 11
Projections | Geometric algebra episode 11 is a free YouTube video on the All Angles channel, one episode in the All Angles geometric algebra series.
Episode 11 of the All…
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· <math><intermediate><video><angles><algebra><all><already><beyond> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
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· <math><intermediate><video><angles><algebra><all><clifford><episode> - Complex numbers are multivectors | Geometric algebra episode 4
Complex numbers are multivectors | Geometric algebra episode 4 is a YouTube lesson from the All Angles channel on how 2D Clifford algebra contains the complex numbers.
It…
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· <math><intermediate><video><angles><algebra><all><already><clifford> - Introducing geometric algebra
Introducing geometric algebra is the opening YouTube episode of the All Angles geometric algebra series, framing why the geometric product unifies tools used in graphics and…
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· <math><video><angles><algebra><all><episode><geometric><reflections> - Matrices are tensors | Tensor algebra episode 4
Matrices are tensors is episode 4 of the Tensor algebra series on the All Angles YouTube channel.
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· <math><intermediate><video><angles><algebra><all><episode><series> - Push Constants and the Big Texture Array // Vulkan For Beginners #30
Push Constants and the Big Texture Array // Vulkan For Beginners #30 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial…
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· <video><all><already><beyond><episode><followed><series> - Specialization Constants // Vulkan For Beginners #29
Specialization Constants // Vulkan For Beginners #29 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
OGLDEV Vulkan For…
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· <video><already><beyond><episode><followed><series><suited> - Vertex Shaders & Tessellation | Unity Shader Code Basics 05
[video] Vertex Shaders & Tessellation | Unity Shader Code Basics 05 is a Daniel Ilett Unity tutorial on vertex displacement and hardware tessellation in handwritten URP-style…
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· <video><already><basics><episode><series><simple><viewers> - Offscreen Rendering // Vulkan For Beginners #33
Episode 33 of OGLDEV’s Vulkan For Beginners series covering offscreen rendering for post-processing.
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· <video><already><covering><episode><series><suited> - Generating Mipmaps // Vulkan For Beginners #31
Generating Mipmaps // Vulkan For Beginners #31 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
Episode 31 of OGLDEV’s…
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· <video><already><beyond><episode><followed><series> - Behind The Scenes of the Anvil Engine
Behind The Scenes of the Anvil Engine is a free YouTube video on the Ubisoft channel.
Ubisoft YouTube playlist of four short behind-the-scenes videos on Anvil engine features…
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· <video><all><beyond><followed><series><viewers> - Depth | Unity Shader Code Basics 04
This YouTube tutorial by Daniel Ilett is part 4 of Unity Shader Code Basics.
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· <video><already><basics><beyond><reading><series> - Coding Adventure: Simulating Smoke
This YouTube Coding Adventure video by Sebastian Lague builds a grid-based smoke simulation from first principles as one episode in the Coding Adventures series.
It covers…
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· <math><intermediate><video><already><episode><series><viewers> - But what is a Laplace Transform?
But what is a Laplace Transform? is a 3Blue1Brown YouTube lesson that builds visual intuition for the Laplace transform as a tool that exposes exponential pieces inside functions…
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· <math><intermediate><video><algebra><beyond><simple><viewers> - The Geometry Behind Normal Maps
The Geometry Behind Normal Maps is a technical article by Shlomi on shlom.dev that explains the geometric meaning of tangent space and how that local frame supports normal…
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· <math><intermediate><algebra><already><geometric><series> - Painting Holes in Terrain - Terrain Shaders - Episode 10
[video] Painting Holes in Terrain - Terrain Shaders - Episode 10 is a Ben Cloward tutorial on enabling terrain hole painting in custom Unreal landscape materials and Unity Shader…
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· <intermediate><video><already><covering><episode><series> - Descriptor Indexing // Vulkan For Beginners #26
Descriptor Indexing // Vulkan For Beginners #26 is an OGLDEV YouTube tutorial that adds Vulkan descriptor indexing so shaders can index large texture arrays at runtime.
It…
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· <intermediate><video><already><episode><series><viewers> - Terrain Shader Structure - Terrain Shaders - Episode 3
[video] Terrain Shader Structure - Terrain Shaders - Episode 3 is a Ben Cloward YouTube tutorial on the overall structure of multi-layer terrain materials in Unreal Engine and…
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· <intermediate><video><already><episode><series><simple>