- 3Blue1Brown (YouTube)
Animated math explainers on linear algebra, calculus, Fourier transforms, and other topics that underpin graphics and simulation.
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· <math><video><algebra><coordinate><free><geometric><patreon><series> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <all><also><basic><before><free><multi><parallel><setting> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <angles><before><coordinate><free><geometric><intermediate><linear><math> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <also><basic><coordinate><engineers><free><intermediate><linear><math> - Zalo GitHub - Math Utilities
Engine-agnostic numerics with MIT-style licensing typical of small utility repos (verify LICENSE file).
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· <before><free><linear><math><physics><rotations><useful><want> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
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· <video><channel><episodes><free><intermediate><math><motivation><multi> - Beyond simple geometric algebra | Geometric algebra episode 15
All Angles overview of geometric algebra beyond vanilla VGA, covering Clifford algebras with elements that square to 1, -1, or 0 and how those choices yield reflections,…
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· <math><video><angles><algebra><all><episode><geometric><reflections> - Versors, rotors, and spinors | Geometric algebra episode 14
Episode 14 of the All Angles geometric algebra series explaining versors, rotors, and spinors via the sandwich product of reflections and rotations.
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· <math><video><angles><algebra><all><complex><episode><episodes> - Rotations | Geometric algebra episode 13
Episode 13 of the All Angles geometric algebra series deriving rotations as two successive reflections via the sandwich product, introducing rotors and angle doubling.
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· <math><video><angles><algebra><all><episode><episodes><geometric> - MaterialX: The Past, Present and Future of Portable Materials
MaterialX: The Past, Present and Future of Portable Materials is a recorded talk by Alain Hostettler, presented at High-Performance Graphics (HPG).
HPG talk by Alain Hostettler…
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· <also><engineers><free><intermediate><talk><useful><video><want> - Smooth-Maximum, the most useful function
Smooth-Maximum, the most useful function is a free YouTube video on the Inigo Quilez channel.
Inigo Quilez video deriving smooth maximum functions from algebraic rewrites of…
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· <math><video><channel><episodes><free><intermediate><series><useful> - Projections | Geometric algebra episode 11
Projections | Geometric algebra episode 11 is a free YouTube video on the All Angles channel, one episode in the All Angles geometric algebra series.
Episode 11 of the All…
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· <math><video><angles><algebra><all><basic><channel><episode> - I3D 2026 Papers Preview
I3D 2026 Papers Preview is a recorded talk published on the I3D Symposium channel.
Short YouTube video from the I3D Symposium channel previewing papers presented at I3D 2026,…
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· <all><channel><free><talk><useful><video><viewers><want> - Profiling with PIX | Intel Software
Profiling with PIX | Intel Software is a free YouTube video on the Intel Devs channel.
Intel Software video on using PIX for Windows to optimize DirectX 12 renderers.
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· <video><channel><episodes><free><intermediate><series><useful><want> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
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· <math><video><angles><algebra><all><basic><before><blades> - Complex numbers are multivectors | Geometric algebra episode 4
Complex numbers are multivectors | Geometric algebra episode 4 is a YouTube lesson from the All Angles channel on how 2D Clifford algebra contains the complex numbers.
It…
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· <math><video><angles><algebra><all><before><blades><channel> - What Is Clean Topology? Part 2: Specific Examples
ArtOfSoulburn tutorial video explaining what clean or good topology means in 3D modeling, as Part 2 with specific examples.
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· <beginner><video><also><basic><beginners><free><intermediate><useful> - Coding Adventure: Simulating Smoke
This YouTube Coding Adventure video by Sebastian Lague builds a grid-based smoke simulation from first principles as one episode in the Coding Adventures series.
It covers…
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· <math><video><basic><episode><free><series><useful><vector> - Your First Shader | Unity Shader Code Basics 01
Your First Shader | Unity Shader Code Basics 01 is a beginner YouTube tutorial by Daniel Ilett that writes a Unity 6 URP unlit Hello World shader from an empty file in ShaderLab…
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· <beginner><video><beginners><episode><free><math><series><useful> - Reinforcement Learning 04 : Motion Fields For Interactive Character Animation
Reinforcement Learning 04 : Motion Fields For Interactive Character Animation is a YouTube implementation talk on the Animation Tech channel where Jerome rebuilds ideas from the…
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· <math><video><basic><channel><episodes><free><series><talk>