- Freya Holmer - Acegikmo (YouTube)
Video tutorials visualizing math for graphics programming - vectors, splines, shader coding in Unity/HLSL, and geometric algebra.
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· <math><all><video><algebra><animation><geometry><intuition><matrices> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <apis><coordinate><free><games><geometric><geometry><intuition><textbook> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
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· <math><video><algebra><basis><free><geometric><intuition><series> - Complex numbers are multivectors | Geometric algebra episode 4
Complex numbers are multivectors | Geometric algebra episode 4 is a YouTube lesson from the All Angles channel on how 2D Clifford algebra contains the complex numbers.
It…
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· <math><video><algebra><basis><free><geometric><intuition><series> - Introducing geometric algebra
Introducing geometric algebra is the opening YouTube episode of the All Angles geometric algebra series, framing why the geometric product unifies tools used in graphics and…
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· <math><video><algebra><coordinate><free><geometric><patreon><series> - Derivatives, Gradients, Jacobians and Hessians – Oh My!
Derivatives, Gradients, Jacobians and Hessians - Oh My is a single educational blog post by demofox on The blog at the bottom of the sea that explains how these four calculus…
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· <math><calculus><determinants><equations><free><intuition><matrices><textbook> - Matrices are tensors | Tensor algebra episode 4
Matrices are tensors is episode 4 of the Tensor algebra series on the All Angles YouTube channel.
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· <math><video><algebra><basis><coordinate><free><matrices><series> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
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· <video><free><pacing><series><shaders><simulation><vectors><visualization> - The Geometry Behind Normal Maps
The Geometry Behind Normal Maps is a technical article by Shlomi on shlom.dev that explains the geometric meaning of tangent space and how that local frame supports normal…
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· <math><algebra><free><geometric><geometry><series><shaders><vectors> - Coding Adventure: Simulating Smoke
This YouTube Coding Adventure video by Sebastian Lague builds a grid-based smoke simulation from first principles as one episode in the Coding Adventures series.
It covers…
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· <math><video><equations><free><series><simulation><textbook><visualization> - Why complex exponents matter | Laplace Transform Prelude
Why complex exponents matter | Laplace Transform Prelude is a 3Blue1Brown YouTube lesson that opens a trilogy on the Laplace transform by motivating complex exponents through…
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· <math><video><calculus><differential><equations><free><geometric><intuition> - Mathematics for 3D Game Programming and Computer Graphics
Eric Lengyel's textbook on vectors, transforms, lighting, visibility, collision, and shader-related math for game engines.
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· <math><calculus><curves><geometry><matrices><simulation><vectors> - But what is a Laplace Transform?
But what is a Laplace Transform? is a 3Blue1Brown YouTube lesson that builds visual intuition for the Laplace transform as a tool that exposes exponential pieces inside functions…
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· <math><video><algebra><differential><equations><free><intuition><youtube> - Adventures in Neural Rendering part 2: Cooperative vectors
Technical blog post by Kostas Anagnostou on Interplay of Light, part 2 of Adventures in Neural Rendering, on Cooperative Vectors for MLP inference in shaders.
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· <algebra><free><neural><series><shaders><vectors> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
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· <video><basis><coordinate><free><series><shaders><youtube> - REAC 2025 Introduction to the conference
A YouTube opening talk for REAC 2025 by Natalya Tatarchuk, CTO at Activision and co-founder of the Rendering Engine Architecture Conference.
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· <all><free><games><geometry><neural><shaders><youtube> - D3D12 LinAlg Matrix Preview
D3D12 LinAlg Matrix Preview is a technical blog article by Ashley Coleman.
DirectX Developer Blog post by Ashley Coleman announcing the D3D12 Linear Algebra Matrix preview APIs…
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· <math><algebra><apis><free><neural><shaders> - Qaws - C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D
Qaws is a dependency-free C11 library by soufianekhiat for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D.
It covers…
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· <math><apis><curves><free><geometry><shaders> - Mini: 3D Rotation
Mini: 3D Rotation is a short GM Shaders Mini tutorial by Xor on rotating vectors in three dimensions with Euler angles and axis-angle formulas, following an earlier Mini on 2D…
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· <math><algebra><free><series><shaders><vectors> - Projections | Geometric algebra episode 11
Projections | Geometric algebra episode 11 is a free YouTube video on the All Angles channel, one episode in the All Angles geometric algebra series.
Episode 11 of the All…
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· <math><video><algebra><free><geometric><series><youtube>