- 3Blue1Brown (YouTube)
Animated math explainers on linear algebra, calculus, Fourier transforms, and other topics that underpin graphics and simulation.
100% match
· <math><video><algebra><basis><free><geometric><intuition><series> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <all><basis><before><even><free><input><know><linked> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
100% match
· <intermediate><already><angles><before><degrees><free><geometric><intuition> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <intermediate><already><free><linked><screen><topics><two><video> - Ronja
’s tutorials hub indexes dozens of beginner-friendly Unity shader lessons - from UV basics, fire, and fwidth anti-aliasing to compute buffers and post effects.
Each post ships c
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· <intermediate><all><before><even><free><know><linked><one> - Cyanilux GitHub - Shader Graph Variables
ShaderGraphVariables by Cyanilux provides editor tooling or samples for managing Shader Graph blackboard variables consistently across graphs - reducing magic strings and duplicate
100% match
· <intermediate><all><already><before><free><know><linked><one> - Youtube > Makin' Stuff Look Good in Unity
YouTube channel “Makin’ Stuff Look Good in Unity” (UCEklP9iLcpExB8vp_fWQseg) publishes stylized rendering breakdowns - particles, trails, shaders, and URP/HDRP tips for indie polis
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· <intermediate><video><before><channel><free><linked><series><topics> - Youtube > Ned Makes Games
Ned Makes Games YouTube channel covers Unity game dev with emphasis on shaders, rendering tricks, and clear beginner-to-intermediate explanations for hobbyists.
Episodes often w
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· <intermediate><video><before><channel><free><linked><series><topics> - Beyond simple geometric algebra | Geometric algebra episode 15
All Angles overview of geometric algebra beyond vanilla VGA, covering Clifford algebras with elements that square to 1, -1, or 0 and how those choices yield reflections,…
100% match
· <math><intermediate><video><angles><algebra><all><already><clifford> - Versors, rotors, and spinors | Geometric algebra episode 14
Episode 14 of the All Angles geometric algebra series explaining versors, rotors, and spinors via the sandwich product of reflections and rotations.
100% match
· <math><intermediate><video><angles><algebra><all><already><complex> - Rotations | Geometric algebra episode 13
Episode 13 of the All Angles geometric algebra series deriving rotations as two successive reflections via the sandwich product, introducing rotors and angle doubling.
100% match
· <math><intermediate><video><angles><algebra><all><already><episode> - A silly diffuse shading model
A silly diffuse shading model is a December 2025 post on the lisyarus graphics blog about a one-liner alternative to classic Lambertian diffuse for tech demos and early…
100% match
· <math><intermediate><before><free><know><one><shows><squares> - Getting started with BGFX
[video] Getting started with BGFX is a YouTube playlist by Game Coder Nz that walks through the bgfx cross-platform rendering library from a blank project to basic 3D and UI…
100% match
· <video><before><building><episode><free><intermediate><order><series> - Painting Holes in Terrain - Terrain Shaders - Episode 10
[video] Painting Holes in Terrain - Terrain Shaders - Episode 10 is a Ben Cloward tutorial on enabling terrain hole painting in custom Unreal landscape materials and Unity Shader…
100% match
· <intermediate><video><already><episode><following><free><series><shows> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
100% match
· <intermediate><video><basis><building><episode><free><lesson><one> - Better Tile Breakup - Terrain Shaders - Episode 7
Better Tile Breakup - Terrain Shaders - Episode 7 is a Ben Cloward tutorial on a stronger method for breaking terrain texture tiling than the rotation approach from earlier in…
100% match
· <intermediate><video><episode><free><rotation><screen><series><style> - Introducing geometric algebra
Introducing geometric algebra is the opening YouTube episode of the All Angles geometric algebra series, framing why the geometric product unifies tools used in graphics and…
100% match
· <math><video><angles><algebra><all><before><blades><channel> - The Geometry Behind Normal Maps
The Geometry Behind Normal Maps is a technical article by Shlomi on shlom.dev that explains the geometric meaning of tangent space and how that local frame supports normal…
100% match
· <math><intermediate><algebra><already><free><geometric><one><series> - Descriptor Indexing // Vulkan For Beginners #26
Descriptor Indexing // Vulkan For Beginners #26 is an OGLDEV YouTube tutorial that adds Vulkan descriptor indexing so shaders can index large texture arrays at runtime.
It…
100% match
· <intermediate><video><already><episode><even><free><know><series> - Coding Adventure: Simulating Smoke
This YouTube Coding Adventure video by Sebastian Lague builds a grid-based smoke simulation from first principles as one episode in the Coding Adventures series.
It covers…
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· <math><intermediate><video><already><episode><free><one><screen>