- Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
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· <shaders><intermediate><blog><edges><free><index><rather><space> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
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· <shaders><blog><explains><free><index><one><programmers><rather> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
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· <shaders><intermediate><blog><edges><free><index><mesh><rather> - Holofoil Card Shader Breakdown (Cyanilux)
Unity URP Shader Graph breakdown of stylized holofoil trading cards: tangent-space view distortion, rainbow sampling, region masks, stencil portal windows, and bloom notes.
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· <shaders><intermediate><blog><explains><free><index><rather><sample> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
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· <shaders><blog><explains><free><index><mesh><rather><triangle> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
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· <shaders><intermediate><blog><free><index><local><mesh><rather> - Shoreline Shader Breakdown (Cyanilux)
Shoreline Shader Breakdown is a December 2024 Cyanilux post merging earlier shoreline water threads into one stylized coast tutorial for Unity URP Shader Graph.
It compares depth-texture versus UV shoreline meshes, then walks approaching wave lines, synced swash motion, Voronoi on the swash, and wet-sand darkening via low-alpha blending.
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· <shaders><intermediate><blog><behind><free><index><mapping><one> - Soft Foliage Shader Breakdown (Cyanilux)
Soft Foliage Shader Breakdown is a March 2021 Cyanilux post documenting soft-shaded foliage for Unity URP Shader Graph, with full notes beyond the original Twitter demo.
It cove
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· <shaders><intermediate><blog><free><index><mesh><normals><rather> - Sword Slash Shader Breakdown (Cyanilux)
Cyanilux's Sword Slash Shader Breakdown (Dec 2021) is a free Unity blog tutorial for an unlit URP Shader Graph effect on a ring mesh: panning a triangular slash mask and noise over time, like soulercoaster ribbon VFX used in spells.
Setup covers ring UVs, textures, and optional downloads; the Graph builds Slash/Length UV animation, comparison masking, edge fades, scrolling noise, Lerp colors with Smoothstep, and optional vertex Scale.
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· <shaders><intermediate><blog><free><index><mesh><one><rather> - Tentacle Shader Breakdown (Cyanilux)
Tentacle Shader Breakdown is a May 2022 Cyanilux Shader Graph tutorial for Technically A Challenge (Technically Speaking Discord): a tentacle mesh wraps a movable target via vertex displacement and rotation, not tessellation.
It walks Mesh setup in Blender, TentacleInteract C# for _Radius and _InteractPos, then vertex graph steps - Smoothstep offset, Z clamp, Rotate About Axis, normal rotation, sine length scaling, and sucker pulsation.
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· <shaders><intermediate><blog><free><index><mesh><need><one> - 5 ways to draw an outline (Alexander Ameye)
Five Ways to Draw an Outline is Alexander Ameye's 2021 note (alexanderameye.github.io / ameye.dev).
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· <shaders><intermediate><blog><article><free><programmers><space><style> - A Look at Spyro's Portals - Rendering the Background
Daniel Pokladek's November 2020 post begins a Unity series on Spyro Reignited portal shaders, focusing on the background visible through the opening while later installments cover
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· <intermediate><blog><article><free><programmers><series><shaders><style> - Colored Outline Shader (Linden Reid)
Colored Outline Shader in Unity is Lindsey Reid's February 2018 lindenreidblog.com tutorial, third in her outline posts.
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· <shaders><intermediate><blog><already><article><basic><free><programmers> - Deferred Shading (CatlikeCoding)
Rendering 13 on Catlike Coding is Jasper Flick's chapter on Unity deferred shading, part of the Built-in RP Rendering series (Unity 5.5).
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· <blog><article><free><programmers><series><supports><technical><used> - Easy Outlines (Daniel Ilett)
Daniel Ilett's June 2021 Bytesize Gamedev article on danielilett.com shows crisp block-color outlines on 3D Unity meshes via Universal Render Pipeline Shader Graph, without post-processing.
You build an Unlit URP graph, enable two-sided rendering, and alpha-clip front faces with Is Front Face, Branch, and a 0.5 threshold so only an expanded back-face shell renders.
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· <shaders><intermediate><blog><approach><article><free><mesh><normal> - Grass Geometry Shader (Roystan)
Erik Roystan Ross's Unity Grass Shader Tutorial on roystan.net is a Built-in RP walkthrough, billed at about sixty minutes, that extends a downloadable starter scene in HLSL.
A
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· <shaders><blog><article><free><geometry><mesh><programmers><technical> - Zalo GitHub - Math Utilities
Engine-agnostic numerics with MIT-style licensing typical of small utility repos (verify LICENSE file).
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· <intermediate><blog><free><linear><mesh><sample><space><surface> - Procedural UV Derivatives Evaluation in SORT Renderer
Long-form post by Jiayin Cao on evaluating texture UV derivatives in the SORT offline renderer when UVs come from a custom shading language rather than fixed mesh attributes.
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· <math><shaders><blog><attributes><explains><form><long><mesh> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
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· <math><intermediate><algebra><basic><free><geometric><linear><map> - Complex numbers are multivectors | Geometric algebra episode 4
Complex numbers are multivectors | Geometric algebra episode 4 is a YouTube lesson from the All Angles channel on how 2D Clifford algebra contains the complex numbers.
It…
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· <math><intermediate><algebra><already><free><geometric><one><series>