- 3Blue1Brown (YouTube)
Animated math explainers on linear algebra, calculus, Fourier transforms, and other topics that underpin graphics and simulation.
100% match
· <math><all><video><algebra><animation><geometry><intuition><matrices> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
100% match
· <abstract><cross><geometry><intuition><live><proofs><splines><vectors> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
100% match
· <shaders><video><multi><procedural><understand><vectors><walkthroughs><hlsl> - Mini: 3D Rotation
Mini: 3D Rotation is a short GM Shaders Mini tutorial by Xor on rotating vectors in three dimensions with Euler angles and axis-angle formulas, following an earlier Mini on 2D…
100% match
· <math><shaders><algebra><blending><cross><demos><dot><vectors> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
98% match
· <shaders><animation><blending><interpolation><shapes><vector><hlsl><unity> - Physically Based Rendering
Alex Tardif’s Physically Based Rendering page is a practitioner-oriented explainer of energy-conserving shading terms - diffuse, specular, Fresnel, and microfacet models - for real
98% match
· <shaders><cross><dot><geometry><separate><vectors><walkthroughs><hlsl> - Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows - P. Kakkar
[video] Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows - P.
90% match
· <shaders><blending><budget><geometry><independent><multi><youtube> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
88% match
· <shaders><video><blending><derivatives><live><smoothing><unity><youtube> - Multiple Worlds, One Screen: recreating SplitFiction’s Trick in Unity
Multiple Worlds, One Screen: recreating SplitFiction's Trick in Unity is a TNTC YouTube technical breakdown by Matteo and Erik that recreates Split Fiction style multi-world…
88% match
· <shaders><video><multi><presentation><shapes><understand><unity><youtube> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
85% match
· <shaders><lerp><matrices><multi><vector><hlsl><unity> - Foundations of Game Engine Development Vol. 1 - Mathematics
Eric Lengyel's engine-focused math volume covering vectors, transforms, Grassmann/geometric algebra, and game-engine-relevant derivations with exercises.
81% match
· <math><algebra><cross><dot><geometry><matrices><vectors> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
79% match
· <math><video><algebra><intuition><lecture><vector><vectors><youtube> - Reinforcement Learning 04 : Motion Fields For Interactive Character Animation
Reinforcement Learning 04 : Motion Fields For Interactive Character Animation is a YouTube implementation talk on the Animation Tech channel where Jerome rebuilds ideas from the…
79% match
· <math><video><animation><blending><demos><live><separate><youtube> - But what is a Laplace Transform?
But what is a Laplace Transform? is a 3Blue1Brown YouTube lesson that builds visual intuition for the Laplace transform as a tool that exposes exponential pieces inside functions…
79% match
· <math><video><algebra><derivatives><intuition><multi><vector><youtube> - State of HLSL: February 2026
State of HLSL: February 2026 is a personal status essay by Chris Bieneman on Clang HLSL progress, standardization, and neural-related GPU features.
It covers Clang resource…
77% match
· <shaders><algebra><cross><matrices><parts><vector><hlsl> - Neural Shading Course: Part 1 - Introduction
Neural Shading Course: Part 1 - Introduction is the opening NVIDIA Game Developer YouTube session of a course on neural and trainable shading inside real-time pipelines.
It…
77% match
· <shaders><geometry><hour><lecture><multi><youtube> - Terrain Tiling Break-Up - Terrain Shaders - Episode 4
Terrain Tiling Break-Up - Terrain Shaders - Episode 4 is a Ben Cloward YouTube tutorial in his Terrain Shaders series on reducing obvious texture repetition on large terrain…
75% match
· <shaders><video><blending><live><multi><unity><youtube> - Terrain Shader Structure - Terrain Shaders - Episode 3
[video] Terrain Shader Structure - Terrain Shaders - Episode 3 is a Ben Cloward YouTube tutorial on the overall structure of multi-layer terrain materials in Unreal Engine and…
75% match
· <shaders><video><blending><multi><walkthroughs><unity><youtube> - Functions: Mix
Functions: Mix is a GM Shaders Mini tutorial by Xor on the shader mix function, covering the math behind linear interpolation and less obvious uses beyond blending two…
75% match
· <math><shaders><blending><interpolation><lerp><vector> - Shape Shader Functions WITHOUT Knowing Math!
This YouTube video from Cashew OldDew is a free shader lesson on using mathematical functions as shape-building tools in shaders, presented as one tutorial rather than a channel…
73% match
· <math><shaders><video><abstract><procedural><shapes><youtube>