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Terrain Shader Structure - Terrain Shaders - Episode 3

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Video / channel Intermediate

Ben Cloward

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Description

[video] Terrain Shader Structure - Terrain Shaders - Episode 3 is a Ben Cloward YouTube tutorial on the overall structure of multi-layer terrain materials in Unreal Engine and Unity Shader Graph.

It first finishes specular and cavity handling for a simple terrain layer, then builds four landscape layers with Landscape Layer Blend height blending and prime-number UV scales in Unreal. The Unity half duplicates a simple layer subgraph, uses height-based splat modify with premultiply and add blends, paints layer masks, and raises control-texture resolution, previewing next week's tile-breakup topic.

It is for intermediate technical artists following the Terrain Shaders series who already have a single-layer terrain material. Beginners should know basic Unreal material functions or Shader Graph first.

Access is a free YouTube episode with side-by-side Unreal and Unity walkthroughs in the Terrain Shaders playlist.

It is useful as a concrete template for height-blended multi-layer terrain graphs before adding auto-material or tile-breakup tricks.