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Push Constants and the Big Texture Array // Vulkan For Beginners #30

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Video / channel Beginner

OGLDEV

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Description

Push Constants and the Big Texture Array // Vulkan For Beginners #30 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.

OGLDEV Vulkan For Beginners episode introducing push constants to drive a big texture array that holds materials for all objects in a scene. Walks through shader changes, the BigTextureArray class, binding and device flags, descriptor allocation, and vkCmdPushConstants. Aimed at beginners following the series who already know basic Vulkan rendering.

It is aimed at beginner graphics programmers and matches the audience implied by OGLDEV's other work.

Access is a single free YouTube video with on-screen code and narration; numbered episodes assume you followed earlier parts of the same series.

It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.