- Generating Mipmaps // Vulkan For Beginners #31
Generating Mipmaps // Vulkan For Beginners #31 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
Episode 31 of OGLDEV’s…
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· <code><video><ogldev><aimed><channel><following><generating><series> - Push Constants and the Big Texture Array // Vulkan For Beginners #30
Push Constants and the Big Texture Array // Vulkan For Beginners #30 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial…
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· <code><video><ogldev><aimed><channel><following><series><walks> - Efficient Bloom with Gaussian Blur in OpenGL
Efficient Bloom with Gaussian Blur in OpenGL is a free YouTube video on the OGLDEV channel.
OGLDEV tutorial implementing bloom in OpenGL with a separable Gaussian blur, based on…
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· <code><intermediate><video><ogldev><aimed><channel><following><series> - Intro To Terrain Generation
A YouTube graphics tutorial by Acerola introducing procedural terrain generation foundations for beginner graphics programmers.
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· <code><math><video><lacunarity><noise><perlin><procedural><terrain> - Smooth-Maximum, the most useful function
Smooth-Maximum, the most useful function is a free YouTube video on the Inigo Quilez channel.
Inigo Quilez video deriving smooth maximum functions from algebraic rewrites of…
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· <math><intermediate><video><aimed><channel><function><procedural><series> - Specialization Constants // Vulkan For Beginners #29
Specialization Constants // Vulkan For Beginners #29 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
OGLDEV Vulkan For…
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· <code><video><ogldev><aimed><channel><following><series><vulkan> - Landscape Puddles - Terrain Shaders - Episode 19
Ben Cloward tutorial video in the Terrain Shaders series on adding landscape puddles in Unreal Engine, following a prior Unity rain-effects episode.
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· <intermediate><video><channel><following><function><series><terrain><walks> - Fast and Gorgeous Erosion Filter
Fast and Gorgeous Erosion Filter is a technical blog article by Rune Skovbo Johansen.
Blog post on a GPU-friendly procedural erosion filter that adds branching gullies and…
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· <code><math><intermediate><aimed><developers><function><octaves><procedural> - Cubemaps // Vulkan For Beginners #25
Cubemaps // Vulkan For Beginners #25 is an OGLDEV YouTube tutorial that adds cubemap skybox support to a beginner Vulkan series after basic rendering and 2D textures.
It walks…
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· <code><video><ogldev><channel><following><series><walks><opengl> - Advanced Physically Based Rendering With ClearCoat
This OGLDEV YouTube video continues an advanced glTF physically based rendering series by adding the Khronos Clear Coat material extension.
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· <code><intermediate><video><ogldev><channel><developers><series><opengl> - Shape Shader Functions WITHOUT Knowing Math!
This YouTube video from Cashew OldDew is a free shader lesson on using mathematical functions as shape-building tools in shaders, presented as one tutorial rather than a channel…
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· <math><video><channel><function><procedural><using><walks> - Once Upon a Pixel: How Crysis Changed Real-Time Lighting Forever
Once Upon a Pixel: How Crysis Changed Real-Time Lighting Forever is an OGLDEV YouTube tutorial that teaches Screen Space Ambient Occlusion (SSAO) through Crytek's Crysis-era…
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· <code><math><intermediate><video><channel><following><ogldev><opengl> - niagara: Opacity micromaps
niagara: Opacity micromaps is a free YouTube video on the Arseny Kapoulkine channel, a session in Arseny Kapoulkine's Niagara live coding series.
Niagara series livestream by…
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· <code><video><aimed><channel><series><walks><vulkan> - Terrain Texture Node Parameters - Terrain Shaders - Episode 13
Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a…
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· <intermediate><video><channel><scale><series><terrain><walks> - Series Summary and What's Next - Game Optimization - Episode 11
Series Summary and What's Next - Game Optimization - Episode 11 is a YouTube wrap-up by Ben Cloward that recaps a ten-episode Unreal and Unity optimization series before…
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· <code><intermediate><video><channel><series><terrain><using> - Optimizing Individual Draw Calls - Game Optimization - Episode 9
[video] Optimizing Individual Draw Calls - Game Optimization - Episode 9 is an approximately 52-minute YouTube lesson by Ben Cloward in his Game Performance Optimization series.
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· <code><intermediate><video><developers><minute><series><using> - Game Terrain Generation Is Pretty Simple, Actually
YouTube tutorial on procedural terrain generation for games.
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· <math><video><heightmaps><noise><perlin><procedural><terrain> - Indirect Rendering // Vulkan For Beginners #27
Indirect Rendering // Vulkan For Beginners #27 is a YouTube lesson by OGLDEV in the Vulkan For Beginners series.
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· <code><intermediate><video><ogldev><offsets><series><vulkan> - HDR And Tone Mapping Using OpenGL // Intermediate OpenGL Series
HDR And Tone Mapping Using OpenGL // Intermediate OpenGL Series is a free YouTube tutorial by OGLDEV that implements high dynamic range rendering and tone mapping in an…
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· <code><intermediate><video><ogldev><series><using><opengl> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
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· <intermediate><video><channel><procedural><series><terrain>