- Game Performance Optimization (Ben Cloward playlist)
YouTube playlist on game optimization for Unity and Unreal: budgets, CPU versus GPU triage, PIX analysis, and draw-call or shader tuning.
100% match
· <optimization><intermediate><video><cloward><artists><cpu><drawcalls><gpu> - Optimizing UE5: Advanced Rendering, Graphics Performance, and Memory Management (Unreal Fest 2024)
Unreal Fest 2024 session on UE5 advanced rendering, graphics performance, and memory management.
100% match
· <optimization><artists><gpu><performance><programmers><shaders><technical><youtube> - This will rewire how you think about rendering optimization
This Procedural Pixels article by Jan Mróz presents a teaching mental model of the GPU rasterization pipeline for everyday optimization.
100% match
· <optimization><artists><gpu><programmers><technical><useful><work><unity> - Your game can be faster, because you restarted your PC
After a long work day with many applications open, the author compares profiling sessions with and without a clean restart on a hobby Unity project.
100% match
· <optimization><before><cpu><game><gpu><profiling><project><work> - Sun Beams / God Rays Shader Breakdown (Cyanilux)
Sun Beams / God Rays Shader Breakdown is a May 2024 Cyanilux tutorial (updated August 2025) on stylized god rays in Unity URP Shader Graph.
100% match
· <intermediate><calls><draw><drawcalls><free><gpu><graph><shader> - Writing Shader Code in Universal RP (v2) (Cyanilux)
Writing Shader Code in Universal RP (v2) is Cyanilux's ShaderLab and HLSL guide for Unity URP (2021, updated 2022).
100% match
· <code><calls><draw><drawcalls><free><graph><project><shader> - 5 ways to draw an outline (Alexander Ameye)
Five Ways to Draw an Outline is Alexander Ameye's 2021 note (alexanderameye.github.io / ameye.dev).
100% match
· <intermediate><artists><before><draw><free><game><programmers><technical> - A gentle introduction to shaders (Alan Zucconi)
Alan Zucconi's A gentle introduction to shaders in Unity3D (June 2015) is part one of his Gentle Introduction series on alanzucconi.com, aimed at Unity developers new to GPU programs.
It connects vertices, materials, and shaders in Unity's pipeline, covering ShaderLab Properties and SubShader layout, inspector uniforms, Queue tags, ZTest, and the surface-versus-vertex/fragment split for lighting versus effects.
Little prior shader knowledge is assumed; fixed-function shaders are skipped as obsolete.
100% match
· <artists><before><free><game><gpu><programmers><series><shader> - Daniel Illet
Daniel Ilett's danielilett.com blog centers on Unity shaders and technical art.
100% match
· <intermediate><artists><before><free><graph><programmers><shader><shaders> - Marching Squares/Cubes (BorisTheBrave)
First article in Boris The Brave's free meshing series (Adam Newgas) on boristhebrave.com.
100% match
· <intermediate><artists><before><cases><free><programmers><technical><terrain> - MinionsArt
Filters tag Built-in RP, URP, Shader Graph, Godot, textures, and asset packs.
100% match
· <intermediate><artists><before><free><graph><programmers><shader><technical> - Sharper Mipmapping using Shader Based Supersampling (Ben Golus, Aug 2019)
Ben Golus’s Medium article explains shader-based supersampling tricks to reduce blurry mip transitions and recover sharper albedo/detail when hardware mip selection is too conserva
100% match
· <intermediate><artists><before><ben><free><programmers><shader><technical> - Andicraft GitHub - Particle Wrapping
Andicraft GitHub gist shares a particle wrapping utility snippet - HLSL/C# oriented notes for controlling particles when they cross volume boundaries in Unity VFX workflows.
Gis
100% match
· <intermediate><before><free><graph><shader><useful><want><without> - ciro-unity GitHub - BotW-ToonShader CustomLighting.hlsl
Focus file is the HLSL include implementing ramp-based diffuse/specular response reusable across passes.
100% match
· <intermediate><before><free><graph><shader><useful><using><want> - Youtube > Makin' Stuff Look Good in Unity
YouTube channel “Makin’ Stuff Look Good in Unity” (UCEklP9iLcpExB8vp_fWQseg) publishes stylized rendering breakdowns - particles, trails, shaders, and URP/HDRP tips for indie polis
100% match
· <intermediate><video><before><channel><free><playlist><series><shader> - Youtube > Ned Makes Games
Ned Makes Games YouTube channel covers Unity game dev with emphasis on shaders, rendering tricks, and clear beginner-to-intermediate explanations for hobbyists.
Episodes often w
100% match
· <intermediate><video><before><channel><free><graph><playlist><series> - Parallelised Differentiable Straightest Geodesics for 3D Meshes
Parallelised Differentiable Straightest Geodesics for 3D Meshes presents a CIRCLE Group Imperial College London CVPR 2026 paper by Hippolyte Verninas, Caner Korkmaz, Stefanos…
100% match
· <code><compact><gpu><include><project><technical><tessellation><useful> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
100% match
· <intermediate><video><basic><before><episode><free><map><next> - Substrate Light Reflectance - Unreal Substrate - Episode 2
Ben Cloward video explaining light reflectance inputs in Unreal Engine's Substrate material system.
93% match
· <intermediate><video><cloward><artists><ben><episode><technical><unreal> - Integrated Insights: Automating Performance Capture in Unreal Projects (Unreal Fest Orlando 2025)
Unreal Fest Orlando 2025 session on automating and standardizing performance capture for comparable traces across a project.
90% match
· <optimization><artists><cpu><gpu><profiling><programmers><technical><youtube>