- Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
100% match
· <general><companion><desktop><developers><frames><game><load><project> - What to do if you're GPU Bound - Game Optimization - Episode 6
What to do if you're GPU Bound - Game Optimization - Episode 6 is a YouTube video by Ben Cloward on remediation steps when the GPU dominates frame time inside his game…
100% match
· <optimization><before><captures><cpu><developers><frames><game><gpu> - Series Summary and What's Next - Game Optimization - Episode 11
Series Summary and What's Next - Game Optimization - Episode 11 is a YouTube wrap-up by Ben Cloward that recaps a ten-episode Unreal and Unity optimization series before…
100% match
· <optimization><before><cpu><game><gpu><profiling><project><work> - Optimizing Individual Draw Calls - Game Optimization - Episode 9
[video] Optimizing Individual Draw Calls - Game Optimization - Episode 9 is an approximately 52-minute YouTube lesson by Ben Cloward in his Game Performance Optimization series.
100% match
· <optimization><before><captures><developers><frames><game><gpu><timings> - Analyze First, Then Optimize - Game Optimization - Episode 4
Analyze First, Then Optimize is episode 4 of Ben Cloward's Game Optimization YouTube series.
100% match
· <general><optimization><background><before><cpu><developers><frames><game> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
98% match
· <blog><before><cpu><game><gpu><project><single><work> - Game Optimization - Introduction & General Principles - Episode 1
Game Optimization - Introduction & General Principles - Episode 1 is the opening video in Ben Cloward's game optimization series, demonstrated in Unreal and Unity with…
98% match
· <general><optimization><beginner><before><contrasts><developers><game><profiling> - Optimize Your Game with the Unity Profile Analyzer
Official Unity guide to the Profile Analyzer package, which aggregates CPU marker data across many profiler frames.
90% match
· <optimization><before><frames><load><profiling><single><timings><unity> - Analyze Your Game With PIX - Game Optimization - Episode 7
Analyze Your Game With PIX - Game Optimization - Episode 7 is a YouTube video by Ben Cloward on using Microsoft PIX for GPU frame capture and timeline analysis inside a larger…
90% match
· <optimization><before><cpu><developers><frames><game><gpu><unity> - HIP Threads: GPU power for teams without GPU experts
AMD GPUOpen Learn article by Alexander Blake-Davies, Kelvin Lui, Chas Boyd, Marko Savic, and Daniel McIntosh introducing HIP Threads, a C++ concurrency library for AMD GPUs.
83% match
· <optimization><blog><cpu><developers><gpu><patterns><profiling><single> - A case for learning GPU programming with a compute-first mindset
A case for learning GPU programming with a compute-first mindset is a 2025 blog essay on Maister Graphics Adventures arguing that new GPU programmers should learn compute,…
83% match
· <optimization><blog><before><case><gpu><habits><profiling><work> - ONNX and DirectML execution provider guide - part 1
This AMD GPUOpen technical article by Hui Zhang is part 1 of a guide to using the ONNX Runtime DirectML execution provider with a native DirectX 12 pipeline.
83% match
· <optimization><blog><cpu><developers><gpu><patterns><single><work> - ARM Streamline Performance Analyzer
Arm's mobile GPU/CPU profiler for Android and embedded targets.
81% match
· <optimization><applications><captures><cpu><frames><gpu><profiling> - Unity GitHub - BoatAttack Demo
Unity Technologies BoatAttack demo showcases URP water, lighting, and large outdoor scenes with production-minded settings - reference project for stylized realistic water on URP.
77% match
· <general><before><developers><game><project><work><unity> - Unity GitHub - URP Rendering Examples
UniversalRenderingExamples aggregates URP feature demos - outlines, decals, lights, and post effects - with staged “completed” scenes for learning renderer features incrementally.
77% match
· <general><before><developers><game><load><project><unity> - Graphics Programming Conference 2025 - slides released
Graphics Programming Conference 2025 - slides released points to the official GPC 2025 archive of talk materials from the conference held in Breda, Netherlands.
The archive…
75% match
· <general><optimization><case><gpu><sessions><studies><work> - ColinLeung-NiloCat GitHub - URP Surface Shader Solution
UnityURP-SurfaceShaderSolution bridges legacy Surface Shader workflows toward URP-compatible shader structures - templates and explains how to recreate familiar BiRP conveniences.
71% match
· <before><developers><faster><project><work><unity> - A Game Developer’s Guide to SIGGRAPH 2026: Building Your Week Beyond the Games Summit
ACM SIGGRAPH blog guide for game developers attending SIGGRAPH 2026, starting from the inaugural Games Summit and mapping related sessions across the week.
71% match
· <general><blog><day><developers><game><sessions><single> - Profiling with PIX | Intel Software
Profiling with PIX | Intel Software is a free YouTube video on the Intel Devs channel.
Intel Software video on using PIX for Windows to optimize DirectX 12 renderers.
69% match
· <optimization><developers><gpu><profiling><single><work> - Scaling Game Performance Analysis with NVIDIA Nsight
Scaling Game Performance Analysis with NVIDIA Nsight is a recorded talk published on the NVIDIA developer channel channel.
NVIDIA talk on optimizing real-time ray tracing with…
69% match
· <optimization><case><developers><game><gpu><work>