- ARM Streamline Performance Analyzer
Arm's mobile GPU/CPU profiler for Android and embedded targets.
100% match
· <optimization><tool><bound><cpu><frames><gpu><targets><timeline> - Game Performance Optimization (Ben Cloward playlist)
YouTube playlist on game optimization for Unity and Unreal: budgets, CPU versus GPU triage, PIX analysis, and draw-call or shader tuning.
100% match
· <optimization><intermediate><video><cloward><analyze><capture><cpu><developers> - Profiling the GPU in Unity Editor
The workflow targets Windows with DirectX 11 or 12 and an NVIDIA GPU (the author uses an RTX 3060).
100% match
· <optimization><tool><builds><concrete><game><nvidia><settings><windows> - A gentle introduction to shaders (Alan Zucconi)
Alan Zucconi's A gentle introduction to shaders in Unity3D (June 2015) is part one of his Gentle Introduction series on alanzucconi.com, aimed at Unity developers new to GPU programs.
It connects vertices, materials, and shaders in Unity's pipeline, covering ShaderLab Properties and SubShader layout, inspector uniforms, Queue tags, ZTest, and the surface-versus-vertex/fragment split for lighting versus effects.
Little prior shader knowledge is assumed; fixed-function shaders are skipped as obsolete.
100% match
· <before><developers><draws><free><game><games><gpu><series> - BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
100% match
· <intermediate><basic><concrete><demos><developer><developers><earlier><free> - Creating a Volumetric Ray Marcher
The post builds a march loop along the camera ray inside a mesh volume, sampling tiled 2D slice atlases as pseudo-3D density, accumulating opacity, and clipping to a bounding box while supporting o…
100% match
· <intermediate><builds><developers><engine><games><including><inside><prior> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <basic><before><changing><compute><covers><cpu><earlier><frame> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
100% match
· <intermediate><developers><frames><free><game><install><resolution><settings> - GPUGems - Chapter 38. Fast Fluid Dynamics Simulation on the GPU
Harris's GPU Gems Chapter 38 explains fast, stable 2D fluid simulation on the GPU.
100% match
· <intermediate><before><demos><developer><free><gpu><including><nvidia> - Youtube > Ned Makes Games
Ned Makes Games YouTube channel covers Unity game dev with emphasis on shaders, rendering tricks, and clear beginner-to-intermediate explanations for hobbyists.
Episodes often w
100% match
· <intermediate><video><before><free><games><playlist><series><unity> - Rotations | Geometric algebra episode 13
Episode 13 of the All Angles geometric algebra series deriving rotations as two successive reflections via the sandwich product, introducing rotors and angle doubling.
100% match
· <intermediate><video><already><earlier><episode><episodes><inside><series> - The wedge product | Geometric algebra episode 6
Episode 6 of the All Angles Geometric algebra series on the wedge product, preparing for three-dimensional geometric algebra.
It shows how wedging vectors builds higher-grade…
100% match
· <intermediate><video><basic><before><builds><episode><free><reading> - Gyms, Zoos, and Museums: Your documentation should be in-game
Gyms, Zoos, and Museums: Your documentation should be in-game is a January 2026 written version of Robin-Yann Storm's conference talk on keeping game docs inside the editor and…
100% match
· <tool><intermediate><concrete><counter><free><game><games><including> - AI + RenderDoc Integration: Automated GPU Analysis
Khronos Vulkan documentation page on feeding RenderDoc capture state to an AI agent via renderdoccmd for programmatic GPU debugging.
96% match
· <tool><intermediate><already><analysis><capture><comparing><developers><gpu> - Substrate Light Reflectance - Unreal Substrate - Episode 2
Ben Cloward video explaining light reflectance inputs in Unreal Engine's Substrate material system.
93% match
· <intermediate><video><cloward><ben><covers><engine><episode><unreal> - Versors, rotors, and spinors | Geometric algebra episode 14
Episode 14 of the All Angles geometric algebra series explaining versors, rotors, and spinors via the sandwich product of reflections and rotations.
92% match
· <intermediate><video><already><earlier><episode><episodes><including><series> - Your game can be faster, because you restarted your PC
After a long work day with many applications open, the author compares profiling sessions with and without a clean restart on a hobby Unity project.
90% match
· <optimization><before><cpu><developers><frames><game><gpu><unity> - Procedural Pixels Blog
Blog focused on Unity rendering, GPU/CPU profiling, and production optimization case studies.
88% match
· <optimization><intermediate><compute><concrete><engine><setup><unity><urp> - Optimizing whole frame - case study
Every pass uses a fixed camera angle, DX12, and Nsight Graphics so frame comparisons stay apples-to-apples.
88% match
· <optimization><intermediate><frame><opaque><pass><resolution><unity><urp> - Optimize Your Game with the Unity Profile Analyzer
Official Unity guide to the Profile Analyzer package, which aggregates CPU marker data across many profiler frames.
85% match
· <optimization><tool><intermediate><analysis><before><frames><install><unity>