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Analyze Your Game With PIX - Game Optimization - Episode 7

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Video / channel Intermediate

Ben Cloward

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Description

Analyze Your Game With PIX - Game Optimization - Episode 7 is a YouTube video by Ben Cloward on using Microsoft PIX for GPU frame capture and timeline analysis inside a larger game optimization series.

It covers what PIX records, release versus development standalone builds, Nvidia developer counter setup, launching Win32 games with GPU capture, reading Unity URP timelines for shadows, SSAO, motion vectors, and opaque draws, and comparing Unreal graphics versus compute queues including Nanite, MegaLights, and temporal super resolution costs.

It is for intermediate Unity and Unreal developers targeting Windows or Xbox who already understand CPU versus GPU bound frames from earlier episodes. Basic packaging and PIX install steps are shown on screen.

The video is free on YouTube with live engine demos. Prior Game Optimization episodes are referenced via a playlist.

It is useful for turning GPU bound advice into concrete pass-level optimization targets before changing engine settings.