- Analyze Your Game With PIX - Game Optimization - Episode 7
Analyze Your Game With PIX - Game Optimization - Episode 7 is a YouTube video by Ben Cloward on using Microsoft PIX for GPU frame capture and timeline analysis inside a larger…
100% match
· <optimization><tool><bound><cpu><frames><gpu><targets><timeline> - How to properly profile mobile GPU using ARM Streamline
Streamline streams continuous GPU performance counters from a USB-connected phone, but raw counter values and missing API labels make frames hard to interpret out of the box.
98% match
· <optimization><android><captures><counters><custom><frames><renderdoc><streamline> - Analyze First, Then Optimize - Game Optimization - Episode 4
Analyze First, Then Optimize is episode 4 of Ben Cloward's Game Optimization YouTube series.
94% match
· <optimization><bottleneck><bound><cpu><frames><gpu><targets> - Integrated Insights: Automating Performance Capture in Unreal Projects (Unreal Fest Orlando 2025)
Unreal Fest Orlando 2025 session on automating and standardizing performance capture for comparable traces across a project.
90% match
· <optimization><tool><advanced><captures><cpu><export><gpu><interactive> - Your game can be faster, because you restarted your PC
After a long work day with many applications open, the author compares profiling sessions with and without a clean restart on a hobby Unity project.
81% match
· <optimization><applications><captures><cpu><frames><gpu><profiling> - What to do if you're GPU Bound - Game Optimization - Episode 6
What to do if you're GPU Bound - Game Optimization - Episode 6 is a YouTube video by Ben Cloward on remediation steps when the GPU dominates frame time inside his game…
81% match
· <optimization><bound><captures><cpu><frames><gpu> - Series Summary and What's Next - Game Optimization - Episode 11
Series Summary and What's Next - Game Optimization - Episode 11 is a YouTube wrap-up by Ben Cloward that recaps a ten-episode Unreal and Unity optimization series before…
81% match
· <optimization><bound><cpu><gpu><profiling><shaders> - NVIDIA Nsight Systems
System-wide performance profiler for CPU-GPU timeline analysis, threading, and API trace on Windows and Linux.
77% match
· <optimization><tool><bandwidth><sampling><timeline><utilization><workloads> - Spark 1.3 and spark.js
Spark 1.3 and spark.js is a release post by Ignacio Castaño on the Ludicon blog covering Spark 1.3 real-time GPU texture compression and the new spark.js JavaScript package for…
75% match
· <optimization><tool><android><charts><gpu><shaders><targets> - ARM Learning Paths - Mobile, Graphics, and Gaming
Structured hands-on learning paths for mobile graphics, gaming, and ML on Arm hardware.
74% match
· <optimization><tool><arm><advisor><android><gpu><profiling><renderdoc> - Optimizing camera overhead to the absolute minimum
The motivating example renders waterfall occlusion with an orthographic depth texture and a shader that compares obstacle depth against surface positions.
71% match
· <optimization><advanced><android><captures><custom><profiling><targets> - The performance impact of vertex shader exports
The performance impact of vertex shader exports is a September 2025 Interplay of Light blog post by Kostas Anagnostou measuring how many float4 attributes passed from vertex to…
71% match
· <optimization><advanced><charts><gpu><reports><shaders><stalls> - Learning About GPUs Through Measuring Memory Bandwidth
Learning About GPUs Through Measuring Memory Bandwidth is a Traverse Research / Evolve blog article by Manon Oomen on designing microbenchmarks that isolate GPU load and store…
71% match
· <optimization><advanced><bandwidth><charts><gpu><profiling><shaders> - Optimize Your Game with the Unity Profile Analyzer
Official Unity guide to the Profile Analyzer package, which aggregates CPU marker data across many profiler frames.
69% match
· <optimization><tool><frames><profiling><renderdoc><streamline> - Most Optimization Advice Misses the REAL Problem
SimonDev talk on locating where frame time is spent before applying generic optimization advice.
69% match
· <optimization><bottleneck><cpu><gpu><profiling><targets> - GPU Memory Fundamentals
GPU Memory Fundamentals is a markdown tutorial in the cverrier/tinygrad-tutos GitHub repository on how GPU memory movement limits performance, with tinygrad examples pinned to a…
69% match
· <optimization><bandwidth><bound><counters><gpu><targets> - Mastering GFXReconstruct: Part 2
This LunarG blog post is the second installment in the Mastering GFXReconstruct series.
69% match
· <tool><android><captures><frames><linux><workloads> - Microsoft PIX
Performance tuning and debugging tool for DirectX 12 games on Windows and Xbox.
65% match
· <optimization><tool><captures><profiling><shaders><targets> - How to profile the rendering - GPU profiling basics
It separates profilers from Frame Debugger and RenderDoc, which debug resources without per-draw durations.
65% match
· <optimization><counters><frames><separate><shaders><renderdoc> - How to debug random graphics bugs
Examples include stretched meshes, rare flashes, and hardware-specific QA reports from multi-week investigations.
65% match
· <advanced><captures><frames><gpu><reports><shaders>