- Mastering GFXReconstruct: Part 4
Mastering GFXReconstruct: Part 4 is a January 2026 LunarG blog post in the GFXReconstruct series.
96% match
· <tool><intermediate><builds><debugging><events><file><memory><releases> - Creating a Volumetric Ray Marcher
The post builds a march loop along the camera ray inside a mesh volume, sampling tiled 2D slice atlases as pseudo-3D density, accumulating opacity, and clipping to a bounding box while supporting o…
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· <intermediate><builds><nodes><notes><releases><resources><targets><threads> - New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture
New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture is a technical blog article by Chris Hesik.
AMD GPUOpen…
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· <optimization><tool><intermediate><command><debugging><markers><primary><profiling> - RenderDoc - Version v1.41
RenderDoc - Version v1.41 is the GitHub release notes for RenderDoc 1.41, baldurk's open-source graphics debugger for capturing and inspecting GPU frames.
The headline change is…
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· <tool><intermediate><debugging><memory><notes><replay><shaders><threads> - Enhancing DirectX Testing with AMD Smoldr
Enhancing DirectX Testing with AMD Smoldr is a March 2026 AMD GPUOpen post by Sebastian Neubauer announcing Smoldr, an open-source text-script tool for running DirectX 12 shaders…
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· <tool><intermediate><builds><mesh><notes><resources><shaders><directx> - Technical Artist's Guide to Profiling in Unreal Engine (Unreal Fest Orlando 2025)
Unreal Fest Orlando 2025 session on practical Unreal Engine profiling workflow for technical artists.
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· <optimization><tool><intermediate><captures><memory><profiling><streams><timing> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <available><mesh><primary><resources><shaders><threads> - Profiling without Source code – how I diagnosed Trackmania stuttering
Profiling without Source code - how I diagnosed Trackmania stuttering is a July 2025 blog post by Lars Thießen on larstofus.com about finding frame spikes in Trackmania 2020…
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· <optimization><tool><intermediate><captures><notes><profiling><stutter><directx> - RenderDoc
Open-source frame debugger for D3D11/12, Vulkan, OpenGL, and Metal.
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· <tool><captures><inspection><replay><shaders><timing> - GDC 2026: DirectX is Bringing Console-Level Developer Tools to Windows
GDC 2026: DirectX is Bringing Console-Level Developer Tools to Windows is a March 2026 Microsoft Game Dev article by Will Tuttle summarizing DirectX GDC tooling news with AMD,…
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· <optimization><tool><debugging><notes><recent><timing><directx> - Debugging AMD-Specific Issues with Driver Experiments Tool
Debugging AMD-Specific Issues with Driver Experiments Tool is a July 2025 article on asawicki.info about using Driver Experiments in AMD's Radeon Developer Panel to diagnose…
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· <optimization><tool><debugging><notes><recent><targets><directx> - Real-Time GPU Tree Generation
Real-Time GPU Tree Generation presents a High-Performance Graphics 2025 symposium paper by Bastian Kuth, Max Oberberger, Carsten Faber, Pirmin Pfeifer, Seyedmasih Tabaei, Dominik…
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· <optimization><memory><mesh><nodes><recent><targets> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
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· <intermediate><tool><companion><notes><regions><resources><timing> - ARM Streamline Performance Analyzer
Arm's mobile GPU/CPU profiler for Android and embedded targets.
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· <optimization><tool><captures><profiling><shaders><targets> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
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· <intermediate><available><companion><graph><resources><shaders> - demote_tracker is a commandline utility to visualize demoted graphics card memory
demote_tracker is a commandline utility to visualize demoted graphics card memory is an open-source tool hosted on GitHub.
Tiny Win32 console utility that tracks GPU memory…
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· <optimization><tool><events><memory><notes><primary> - SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering
SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering is a free multi-chapter Vulkan Documentation Project course that adds hybrid ray tracing to a Vulkan…
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· <intermediate><inspection><markers><notes><recent><targets> - Introducing the MIP Explorer
Introducing the MIP Explorer is a technical blog post by Hauke Thiessen, second in a German Dev Days 2025 series on shrinking game textures, that presents an open Python tool for…
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· <optimization><tool><intermediate><builds><file><graph><targets> - Mastering Graphics Programming with Vulkan
Builds a modern Vulkan rendering engine (Raptor/Hydra) covering bindless resources, frame graphs, clustered deferred, mesh shaders, VRS, TAA, and RT effects.
62% match
· <companion><file><memory><mesh><resources> - Integrated Insights: Automating Performance Capture in Unreal Projects (Unreal Fest Orlando 2025)
Unreal Fest Orlando 2025 session on automating and standardizing performance capture for comparable traces across a project.
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· <optimization><tool><builds><captures><profiling><regions>