- Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <blog><about><access><article><com><frame><free><likely> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
100% match
· <intermediate><access><commercial><frames><free><notes><party><source> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
100% match
· <intermediate><blog><article><com><engine><free><games><library> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
100% match
· <intermediate><blog><article><com><engine><engineers><free><menu> - Physically Based Rendering
Alex Tardif’s Physically Based Rendering page is a practitioner-oriented explainer of energy-conserving shading terms - diffuse, specular, Fresnel, and microfacet models - for real
100% match
· <intermediate><blog><about><article><com><engine><free><notes> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
100% match
· <intermediate><blog><article><engine><free><post><rather><system> - Anthelmed GitHub - Unity-URP-Blurred-Buffer-Outlines
Anthelmed’s Unity-URP-Blurred-Buffer-Outlines repo demonstrates outline rendering via blurred G-buffer or color buffer passes in Universal RP.
Provides shader/renderer feature p
100% match
· <intermediate><access><attribute><blog><default><free><performance><source> - Cyanilux GitHub - Shader Graph Variables
ShaderGraphVariables by Cyanilux provides editor tooling or samples for managing Shader Graph blackboard variables consistently across graphs - reducing magic strings and duplicate
100% match
· <intermediate><access><blog><case><free><main><source><useful> - libGPUCounters Machine Readable Specification
libGPUCounters Machine Readable Specification is the public Arm specification tree that describes Arm GPU performance counters for third-party tooling and…
100% match
· <optimization><tool><access><engineers><library><names><party><performance> - How to properly profile mobile GPU using ARM Streamline
Streamline streams continuous GPU performance counters from a USB-connected phone, but raw counter values and missing API labels make frames hard to interpret out of the box.
98% match
· <optimization><intermediate><blog><captures><frames><missing><performance><process> - Optimizing whole frame - case study
Every pass uses a fixed camera angle, DX12, and Nsight Graphics so frame comparisons stay apples-to-apples.
85% match
· <optimization><intermediate><blog><captures><case><frame><profiling><screenshots> - Microsoft PIX
Performance tuning and debugging tool for DirectX 12 games on Windows and Xbox.
73% match
· <optimization><tool><intermediate><captures><notes><profiling><stutter><directx> - How to properly profile your game
Opening stories show GPU-bound teams celebrating CPU particle wins, camera-angle skew in captures, and missed spike frames.
58% match
· <optimization><blog><captures><profiler><spikes><steam> - Tech Art Notes
Three-part Unreal Engine Fast Profiling series: stat commands, launch parameters, and CSV tools for quick bottleneck triage and AB comparisons.
52% match
· <optimization><tool><intermediate><captures><engine><profiling> - NVIDIA Nsight Systems
System-wide performance profiler for CPU-GPU timeline analysis, threading, and API trace on Windows and Linux.
48% match
· <optimization><tool><intermediate><stutter><third><directx>