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How to properly profile your game

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Jan Mróz

Proposed by Jan Mróz

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Description

How to properly profile your game is Jan Mróz's Procedural Pixels guide to trustworthy performance work in Unity. Opening stories show GPU-bound teams celebrating CPU particle wins, camera-angle skew between captures, and missed spike frames that never appear in short profiler recordings.

Mróz advocates measuring in milliseconds, holding camera and workload constant, using statistics across many frames, and treating some optimizations as transactional moves that shift cost between CPU and GPU without improving end-to-end frame time. A later section benchmarks built-in occlusion culling against the GPU Resident Drawer with controlled scenes.

Beginner producers and programmers who rely on FPS counters or casual before-and-after screenshots should read this before trusting single captures. Familiarity with Unity Profiler basics helps but is not mandatory.

The page is free on proceduralpixels.com as a long article with narrative examples and spreadsheet-friendly thinking about targets and budgets.

The piece is commonly recommended alongside Mróz's GPU profiling basics article when teams standardize optimization reviews.