- Integrated Insights: Automating Performance Capture in Unreal Projects (Unreal Fest Orlando 2025)
Unreal Fest Orlando 2025 session on automating and standardizing performance capture for comparable traces across a project.
100% match
· <optimization><tool><talk><artists><captures><fest><insights><profiling> - Avowed: A GPU Technical Retrospective | Unreal Fest Orlando 2025
Avowed: A GPU Technical Retrospective is a recorded Unreal Fest Orlando 2025 talk by Matt Campbell, lead graphics engineer at Obsidian Entertainment, on GPU work for the shipped…
92% match
· <optimization><talk><artists><fest><habits><regressions><shipping><technical> - Optimizing UE5: Advanced Rendering, Graphics Performance, and Memory Management (Unreal Fest 2024)
Unreal Fest 2024 session on UE5 advanced rendering, graphics performance, and memory management.
88% match
· <optimization><talk><artists><fest><memory><technical><traces><unreal> - Microsoft PIX
Performance tuning and debugging tool for DirectX 12 games on Windows and Xbox.
77% match
· <optimization><tool><intermediate><captures><memory><profiling><streams><timing> - REAC 2025 Anvil Rendering Architecture
This is a REAC 2025 conference talk video by Nicolas Lopez and Michel Bouchard of Ubisoft about Anvil's rendering architecture as a centralized monorepo engine shared across…
73% match
· <talk><pipelines><productions><profiling><shipping><teams><youtube> - PS5 Pro Upgraded PSSR + Enhance Image Quality Mode Analysis - Over 20 Games Tested
Digital Foundry analysis video examining PlayStation 5 Pro's upgraded PSSR temporal upscaler and the Enhance Image Quality dashboard mode across more than twenty games.
67% match
· <optimization><intermediate><artists><regressions><shipping><technical><youtube> - Series Summary and What's Next - Game Optimization - Episode 11
Series Summary and What's Next - Game Optimization - Episode 11 is a YouTube wrap-up by Ben Cloward that recaps a ten-episode Unreal and Unity optimization series before…
67% match
· <optimization><intermediate><artists><profiling><separating><technical><youtube> - Linden Reid
Reid works at Uncommon Games after Blizzard and EA; posts are not employer-sponsored.
65% match
· <intermediate><artists><insights><memory><pipelines><technical> - Game Optimization - Introduction & General Principles - Episode 1
Game Optimization - Introduction & General Principles - Episode 1 is the opening video in Ben Cloward's game optimization series, demonstrated in Unreal and Unity with…
65% match
· <optimization><artists><profiling><shipping><technical><youtube> - Game Performance Optimization (Ben Cloward playlist)
YouTube playlist on game optimization for Unity and Unreal: budgets, CPU versus GPU triage, PIX analysis, and draw-call or shader tuning.
62% match
· <optimization><intermediate><artists><stat><technical><unreal><youtube> - How to optimize your Niagaras - Paweł Charzyński || 11Bit Studios ||
How to optimize your Niagaras is a Game Industry Conference 2024 talk by Pawel Charzynski of 11Bit Studios on Unreal Engine Niagara VFX optimization from Frostpunk 2…
62% match
· <optimization><tool><intermediate><talk><artists><patterns><technical><youtube> - Tech Art Notes
Three-part Unreal Engine Fast Profiling series: stat commands, launch parameters, and CSV tools for quick bottleneck triage and AB comparisons.
60% match
· <optimization><tool><intermediate><captures><profiling><repeatable><unreal> - New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025
New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025 is an Unreal Fest talk by Luke Thatcher of Epic's RHI team, published on the Unreal Engine YouTube…
60% match
· <optimization><tool><talk><fest><insights><stat><youtube> - AMD GPUOpen
AMD's open developer portal for graphics and compute - FidelityFX, FSR SDK, samples, performance guides, RDNA tuning articles, and research frameworks like Capsaicin.
58% match
· <optimization><tool><memory><shipping><teams><unreal> - Shape Shader Functions WITHOUT Knowing Math!
This YouTube video from Cashew OldDew is a free shader lesson on using mathematical functions as shape-building tools in shaders, presented as one tutorial rather than a channel…
58% match
· <artists><patterns><repeatable><technical><youtube> - Your game can be faster, because you restarted your PC
After a long work day with many applications open, the author compares profiling sessions with and without a clean restart on a hobby Unity project.
56% match
· <optimization><captures><habits><patterns><profiling> - Shipping Neural Texture Compression in Assassin’s Creed Mirage
A Ubisoft technical article on shipping neural texture compression for PBR materials in Assassin's Creed Mirage to cut texture memory while keeping visual quality.
It explains…
56% match
· <optimization><memory><pipelines><shipping><technical> - Making GPUs Actually Fast: A Deep Dive into Training Performance
Making GPUs Actually Fast: A Deep Dive into Training Performance is a Jane Street YouTube talk by Corwin and Sylvain on keeping GPUs busy while training neural nets in…
56% match
· <optimization><intermediate><talk><memory><pipelines><traces><youtube> - Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace
Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace is an NVIDIA Game Developer talk by Calvin Chu on profiling and speeding up the RTX Mega Geometry SDK sample.
It…
54% match
· <optimization><talk><memory><pipelines><profiling><youtube> - Nintendo Switch 2 DLSS Image Quality Analysis: Tiny DLSS/Full-Fat DLSS Confirmed
Nintendo Switch 2 DLSS Image Quality Analysis: Tiny DLSS/Full-Fat DLSS Confirmed is a Digital Foundry YouTube investigation by Alex comparing Switch 2 temporal reconstruction…
54% match
· <optimization><intermediate><captures><separating><technical><youtube>