- Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <between><class><covers><earlier><fat><frame><free><like> - Partial Derivatives (ddx, ddy, fwidth) (Ronja)
Ronja’s tutorial 046 demystifies HLSL partial derivatives: ddx and ddy measure how a value changes across 2×2 pixel quads, and fwidth combines them for screen-space-aware filtering.
Demonstrates greyscale debug views, then builds an anti-aliased step (aaStep) that widens cutoffs by one pixel’s gradient - reducing jaggy fire, toon bands, and procedural edges versus raw step().
Includes a scrolling noise fire shader comparing step, aaStep, and smoothstep.
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· <intermediate><between><cases><detail><free><like><programmers><technical> - Physically Based Rendering
Alex Tardif’s Physically Based Rendering page is a practitioner-oriented explainer of energy-conserving shading terms - diffuse, specular, Fresnel, and microfacet models - for real
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· <intermediate><alex><earlier><engine><free><full><image><lack> - Generating Mipmaps // Vulkan For Beginners #31
Generating Mipmaps // Vulkan For Beginners #31 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
Episode 31 of OGLDEV’s…
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· <video><beginner><between><detail><earlier><free><games><image> - Smooth-Maximum, the most useful function
Smooth-Maximum, the most useful function is a free YouTube video on the Inigo Quilez channel.
Inigo Quilez video deriving smooth maximum functions from algebraic rewrites of…
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· <intermediate><video><detail><earlier><free><narration><programmers><useful> - Reconstructing Physically Stable 3D Scenes from a Single Image
Reconstructing Physically Stable 3D Scenes from a Single Image is a single research paper with a public REST3D project site, code release, and demo videos.
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· <against><builds><claims><comparisons><full><image><models><reconstruction> - Projections | Geometric algebra episode 11
Projections | Geometric algebra episode 11 is a free YouTube video on the All Angles channel, one episode in the All Angles geometric algebra series.
Episode 11 of the All…
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· <intermediate><video><detail><earlier><free><narration><programmers><useful> - Floor and Ceil Versus Denormals on CPU and GPU
Floor and Ceil Versus Denormals on CPU and GPU is a technical blog article by Adam Sawicki.
Blog examining how floor and ceil behave on subnormal floats when platforms preserve…
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· <across><detail><free><gpus><programmers><technical><useful><versus> - Dual Contouring of Signed Distance Data
Dual Contouring of Signed Distance Data is a SIGGRAPH 2026 paper with a Columbia Graphics project page linking the PDF, source, and talk materials.
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· <against><claims><comparisons><full><models><reconstruction><useful><video> - Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6
Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6 is a free YouTube video on the Ben Cloward channel, part of Ben Cloward's Procedural Content…
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· <intermediate><video><detail><earlier><engine><free><narration><programmers> - Push Constants and the Big Texture Array // Vulkan For Beginners #30
Push Constants and the Big Texture Array // Vulkan For Beginners #30 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial…
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· <video><beginner><class><detail><earlier><free><narration><programmers> - Colored Shadow Penumbra
Colored Shadow Penumbra is a technical blog article by Oscar Sanz.
Short Unreal Engine tech-art note on adding colored shadow penumbra by editing deferred lighting shaders for…
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· <intermediate><detail><engine><free><paths><programmers><technical><useful> - Quantizing tangent frames
Quantizing tangent frames is a technical blog article by Arseny Kapoulkine.
Blog post by Arseny Kapoulkine comparing compact encodings for orthonormal tangent frames, including…
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· <optimization><comparing><detail><engine><free><programmers><technical><useful> - Efficient Bloom with Gaussian Blur in OpenGL
Efficient Bloom with Gaussian Blur in OpenGL is a free YouTube video on the OGLDEV channel.
OGLDEV tutorial implementing bloom in OpenGL with a separable Gaussian blur, based on…
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· <intermediate><video><detail><earlier><free><narration><programmers><useful> - Multi-Threading & Mutation
Multi-Threading & Mutation is a technical blog article by Ryan Fleury.
Essay by Ryan Fleury on designing multi-threaded systems by minimizing synchronization and carefully…
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· <optimization><intermediate><covers><detail><free><programmers><separating><technical> - Behind The Scenes of the Anvil Engine
Behind The Scenes of the Anvil Engine is a free YouTube video on the Ubisoft channel.
Ubisoft YouTube playlist of four short behind-the-scenes videos on Anvil engine features…
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· <video><covers><detail><earlier><engine><free><narration><programmers> - Lighting | Unity Shader Code Basics 06
Lighting | Unity Shader Code Basics 06 is a free YouTube video on the Daniel Ilett channel, an episode in the Unity Shader Code Basics series.
Unity Shader Code Basics episode…
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· <video><beginner><detail><earlier><free><narration><programmers><useful> - Behind the Pretty Frames: PRAGMATA
Behind the Pretty Frames: PRAGMATA is a technical blog article by Muhammad.
GPU-capture frame breakdown of Capcom PRAGMATA on RE Engine under D3D12, tracing the render graph…
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· <optimization><capture><console><detail><engine><frame><free><programmers> - Raytracing Voxels in Teardown and Beyond
Raytracing Voxels in Teardown and Beyond is a recorded talk by Gabe Rundlett, Dennis Gustafsson, presented at Graphics Programming Conference.
Graphics Programming Conference…
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· <covers><detail><engine><free><gpus><programmers><useful><video> - The fog is lifting, volumetric rendering Enshrouded
The fog is lifting, volumetric rendering Enshrouded is a recorded talk by Philipp Krause, presented at Graphics Programming Conference.
Graphics Programming Conference talk on…
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· <cost><detail><free><full><games><programmers><useful><video>