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Raytracing Voxels in Teardown and Beyond

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Gabe Rundlett, Dennis Gustafsson

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Raytracing Voxels in Teardown and Beyond is a recorded talk by Gabe Rundlett, Dennis Gustafsson, presented at Graphics Programming Conference.

Graphics Programming Conference talk on Teardown voxel raytracing for a physically simulated, breakable world that targets older GPUs without dedicated RT hardware. Covers design tradeoffs of the original method and how Tuxedolabs is evolving it for a next-generation renderer on modern hardware. Aimed at engine and rendering programmers working with voxel or software-style raytracing.

It is aimed at advanced graphics programmers and matches the audience implied by Gabe Rundlett, Dennis Gustafsson's other work.

The talk is a free streaming video with chapter-style pacing typical of conference or vendor recordings.

It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.