The fog is lifting, volumetric rendering Enshrouded
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Philipp Krause
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The fog is lifting, volumetric rendering Enshrouded is a recorded talk by Philipp Krause, presented at Graphics Programming Conference.
Graphics Programming Conference talk on Enshrouded volumetric rendering after a full rework at Keen Games. Describes a froxel system for atmosphere and weather, ray-marched dense shroud volumes, and a separate ray-march path for cloudscapes, targeting better visuals at similar cost. Aimed at graphics programmers implementing multi-layer volumetric effects in games.
It is aimed at advanced graphics programmers and matches the audience implied by Philipp Krause's other work.
The talk is a free streaming video with chapter-style pacing typical of conference or vendor recordings.
It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.
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