← All resources

How to optimize your Niagaras - Paweł Charzyński || 11Bit Studios ||

Auto-discovered

Talk Intermediate

Pawel Charzynski

Visit resource ↗

Description

How to optimize your Niagaras is a Game Industry Conference 2024 talk by Pawel Charzynski of 11Bit Studios on Unreal Engine Niagara VFX optimization from Frostpunk 2 practice.

It covers system and emitter graphs, CPU versus GPU emitters, fixed bounds and culling, master materials with dynamic parameters, shader complexity and translucent overdraw mitigations such as cutouts, Niagara Debugger and FX Outliner use, merging many chimneys-style instances into one system via emission points, Scratchpad modules, and Niagara Effect Types for distance, visibility, and instance limits.

It is for intermediate Unreal technical artists and VFX programmers who already author Niagara systems and need production budgeting patterns.

The recording is a free YouTube conference talk; the speaker also points viewers to ArtStation slides for review.

It is useful when Niagara cost dominates a scene and you need concrete emitter, material, and Effect Type controls.