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The Alters - a technical postmortem - Szymon Kurek || 11 bit studios ||

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Talk Intermediate

Szymon Kurek

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Description

The Alters - a technical postmortem is a Game Industry Conference talk by Szymon Kurek of 11 bit studios reflecting on shipping the survival game The Alters. Kurek explains production and engineering choices behind the studio's first simultaneous three-platform release and why the team prioritized stability during a demanding launch window.

Topics include team structure for a roughly fifty-person project, cross-platform build and QA rhythms, and technical lessons from coordinating gameplay, rendering, and tooling under fixed milestone pressure. The session stays at engineering management and systems level rather than deep shader dissection.

It is aimed at intermediate game and engine programmers, producers, and leads who want candid postmortem perspective on multi-platform AAA-scale scope from a mid-size Polish studio. Familiarity with modern console and PC shipping constraints helps.

The recording is available on YouTube from the conference channel. Viewers can watch asynchronously; slides are shown on camera but the narrative is understandable from speech and visible diagrams alone.

11 bit studios postmortems are regularly shared among Eastern European game-dev communities; Kurek's sessions on Frostpunk and The Alters are cited for honest multi-platform production detail rather than marketing gloss.