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REAC 2025 Dragon Age: The Veilguard - GI, RT, Character Creator and other systems

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Navjot Garg, Kleber Garcia, Darrin Stewart

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Description

This is a REAC 2025 conference talk video by Navjot Garg, Kleber Garcia, and Darrin Stewart about architectural choices for global illumination, ray tracing, and the character creator in Dragon Age: The Veilguard on Frostbite.

It covers probe-heavy GI with Flux baking under small team and large level constraints, auto-placed probes, limited light maps for kit-bashed scenes, and distributed bake workers. Ray tracing sections discuss reflections and supporting a wider GPU set under existing RT stack limits. Character creator material covers appearance systems shared by player, NPCs, and gear, plus performance and memory budgets for high customization counts.

It is for intermediate to advanced Frostbite or AAA graphics engineers who ship lighting and character pipelines. Prior exposure to probe GI and modern console or PC RT helps follow the tradeoffs.

Access is a free YouTube recording on the Rendering Engine Architecture Conference channel, with slides available from the REAC 2025 page.

It is useful as a shipping postmortem of GI, RT, and appearance architecture under Veilguard's content and hardware constraints.