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Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

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Claire Blackshaw

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Description

Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem is Claire Blackshaw's July 2026 blog companion to her Develop Brighton talk on shipping commercial VR in Godot and community PS5 and PSVR2 port work.

She documents early-adopter engine costs, OpenXR contributions, render-server work toward Godot 4.7, and lessons from Augmental Puzzles, plus collaboration with George Marques and Andre Ewald, while avoiding partner NDA detail. The piece also critiques engine duopoly effects on VR standards engagement.

Studios comparing Godot against Unity or Unreal for VR will find honest notes on threading, the scene graph, and renderer limits. Expect intermediate engine familiarity.

The essay is a free long post on Blackshaw's site with links to related talks and cost breakdowns. Godot VR postmortems from experienced OpenXR contributors are frequently shared in indie and headset development circles.