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Shading Languages Symposium 2026 Trip Report

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Keith Stockdale

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Description

Article series by Keith Stockdale (Rare Ltd) on the first Shading Languages Symposium in 2026, where he spoke on a pure-HLSL shader test framework. The index links a talk playlist and three follow-up posts.

Parts cover the Qualcomm San Diego venue after Vulkanised, about sixty specialist attendees, and themes such as shader debugging, automated testing, HLSL strings, node and render graphs, shareable modules in Slang and WESL, and GPU C++ debates. Reflections discuss his talk and determinism Q&A.

For shading-language designers, compiler engineers, and engine programmers following HLSL, Slang, or WGSL/WESL tooling beyond day-to-day material graphs.

Free multi-page Clever Programming Pun blog with dated posts for overview, popular topics, and talk reflections.

Useful as a concentrated field report on SLS 2026 language and tooling discussion from a speaker who presented GPU unit testing.