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Borderline Racing - Optimisation (breakdown)

Blog Intermediate

James Marland

Proposed by Jan Mróz

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Description

Borderline Racing - Optimisation is a James Marland case study on tuning a large Unreal scene with more than 2,500 actors. Topics include Nanite versus manual LOD trade-offs, cheap shared master materials via static switches, batch Asset Action utilities, and Insights-driven profiling.

Intermediate developers learning student-game optimization benefit from before-and-after reasoning tied to a real vertical slice.

Complements other Borderline Racing and Project UMBRAE optimization write-ups on the same portfolio.