- Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6
Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6 is a free YouTube video on the Ben Cloward channel, part of Ben Cloward's Procedural Content…
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· <intermediate><video><cloward><artists><ben><engine><episode><technical> - Terrain Advanced Auto Material - Terrain Shaders - Episode 16
[video] Terrain Advanced Auto Material - Terrain Shaders - Episode 16 is a Ben Cloward YouTube tutorial that combines prior slope and altitude masks into a full terrain auto…
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· <shaders><intermediate><video><cloward><artists><ben><episode><material> - Simple Terrain Auto Material - Terrain Shaders - Episode 14
Simple Terrain Auto Material - Terrain Shaders - Episode 14 is a Ben Cloward tutorial on building slope-based terrain auto materials in Unity Shader Graph and Unreal.
It shows a…
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· <shaders><intermediate><video><cloward><artists><ben><engine><episode> - Landscape Puddles - Terrain Shaders - Episode 19
Ben Cloward tutorial video in the Terrain Shaders series on adding landscape puddles in Unreal Engine, following a prior Unity rain-effects episode.
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· <shaders><intermediate><video><cloward><artists><ben><engine><episode> - Terrain Altitude Blending - Terrain Shaders - Episode 15
Terrain Altitude Blending - Terrain Shaders - Episode 15 is a YouTube tutorial by Ben Cloward in his Terrain Shaders series on blending landscape layers by height in Unreal…
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· <shaders><intermediate><video><cloward><artists><ben><covers><engine> - Painting Holes in Terrain - Terrain Shaders - Episode 10
[video] Painting Holes in Terrain - Terrain Shaders - Episode 10 is a Ben Cloward tutorial on enabling terrain hole painting in custom Unreal landscape materials and Unity Shader…
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· <shaders><intermediate><video><cloward><artists><ben><engine><episode> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
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· <shaders><intermediate><video><cloward><artists><ben><color><covers> - Better Tile Breakup - Terrain Shaders - Episode 7
Better Tile Breakup - Terrain Shaders - Episode 7 is a Ben Cloward tutorial on a stronger method for breaking terrain texture tiling than the rotation approach from earlier in…
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· <shaders><intermediate><video><cloward><artists><ben><episode><inputs> - Terrain Tiling Break-Up - Terrain Shaders - Episode 4
Terrain Tiling Break-Up - Terrain Shaders - Episode 4 is a Ben Cloward YouTube tutorial in his Terrain Shaders series on reducing obvious texture repetition on large terrain…
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· <shaders><intermediate><video><cloward><artists><ben><episode><material> - Terrain Shader Structure - Terrain Shaders - Episode 3
[video] Terrain Shader Structure - Terrain Shaders - Episode 3 is a Ben Cloward YouTube tutorial on the overall structure of multi-layer terrain materials in Unreal Engine and…
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· <shaders><intermediate><video><cloward><artists><ben><engine><episode> - Terrain Texture Node Parameters - Terrain Shaders - Episode 13
Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a…
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· <shaders><intermediate><video><cloward><artists><ben><color><diffuse> - Adding Terrain Detail Meshes - Terrain Shaders - Episode 12
Adding Terrain Detail Meshes - Terrain Shaders - Episode 12 is a Ben Cloward YouTube tutorial on scattering grass, ferns, pebbles, and similar detail meshes on terrain in Unity…
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· <shaders><intermediate><video><cloward><artists><ben><covers><engine> - Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9
[video] Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9 is a Ben Cloward tutorial in the Terrain Shaders playlist on adding close-up surface detail and…
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· <shaders><intermediate><video><cloward><artists><ben><engine><episode> - Unpacking Terrain Textures - Terrain Shaders - Episode 2
This Ben Cloward YouTube tutorial is episode 2 of a Terrain Shaders series for Unity and Unreal.
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· <shaders><intermediate><video><cloward><artists><ben><color><covers> - Physically Based Content
Physically Based Content is a long essay by principal rendering engineer Pablo Zurita on irradiance.ca about authoring geometry, materials, lighting, and cameras so PBR engines…
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· <artists><base><color><covers><light><material><metalness><reflectance> - Shader Optimization - Game Optimization - Episode 10
Shader Optimization - Game Optimization - Episode 10 is a Ben Cloward YouTube tutorial in his Game Optimization series on shader optimization principles applied in Unity and…
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· <shaders><intermediate><video><cloward><artists><ben><engine><episode> - Game Optimization - Introduction & General Principles - Episode 1
Game Optimization - Introduction & General Principles - Episode 1 is the opening video in Ben Cloward's game optimization series, demonstrated in Unreal and Unity with…
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· <video><cloward><artists><ben><engine><episode><technical><unreal> - Rain Effects On Terrain - Terrain Shaders - Episode 18
Rain Effects On Terrain - Terrain Shaders - Episode 18 is a Ben Cloward YouTube tutorial adding rain puddles, ripples, and droplets to a Unity terrain Shader Graph series.
It…
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· <shaders><intermediate><video><cloward><ben><engine><episode><material> - How to optimize your Niagaras - Paweł Charzyński || 11Bit Studios ||
How to optimize your Niagaras is a Game Industry Conference 2024 talk by Pawel Charzynski of 11Bit Studios on Unreal Engine Niagara VFX optimization from Frostpunk 2…
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· <shaders><intermediate><artists><covers><engine><material><system><technical> - Analyze Your Game With PIX - Game Optimization - Episode 7
Analyze Your Game With PIX - Game Optimization - Episode 7 is a YouTube video by Ben Cloward on using Microsoft PIX for GPU frame capture and timeline analysis inside a larger…
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· <intermediate><video><cloward><ben><covers><engine><episode><unreal>