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Terrain Altitude Blending - Terrain Shaders - Episode 15

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Video / channel Intermediate

Ben Cloward

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Description

Terrain Altitude Blending - Terrain Shaders - Episode 15 is a YouTube tutorial by Ben Cloward in his Terrain Shaders series on blending landscape layers by height in Unreal Engine and Unity Shader Graph.

The roughly 38-minute episode shows how to drive a blend between two terrain material layers from altitude. It sits in a longer series that also covers planning, auto materials, and related landscape effects. Tags and links point viewers at Unreal Engine, Unity, and Shader Graph workflows rather than raw HLSL alone.

It is aimed at intermediate material and shader artists who already build terrain materials in Unreal or Unity and want a concrete altitude-blend setup. Beginners should know basic Shader Graph or material-editor nodes first.

Access is a free public YouTube video with a linked playlist for the full Terrain Shaders series and optional shader book recommendations on the author's site.

It is useful when you need a follow-along recipe for height-based layer transitions instead of inferring the graph structure from generic landscape documentation.