- Cyanilux - Resources
A curated, filterable index of shader and Unity rendering resources - Cyanilux's own tutorials plus external links.
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· <shaders><effects><graph><links><materials><tags><hlsl><shadergraph> - 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
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· <shaders><intermediate><free><full><graph><rather><shader><want> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
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· <shaders><intermediate><also><book><first><free><full><graph> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
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· <shaders><intermediate><also><based><free><full><graph><layer> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
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· <shaders><intermediate><also><based><between><first><free><full> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
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· <shaders><also><free><full><graph><rather><shader><unity> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
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· <shaders><intermediate><also><based><free><full><graph><height> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
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· <shaders><intermediate><first><free><full><graph><nodes><rather> - Liquid Shader Breakdown (Cyanilux)
A May 2019 Unity URP Shader Graph breakdown that clips geometry by world height, fakes a liquid top with two-sided back faces, and adds foam plus optional sine wobble.
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· <shaders><intermediate><also><based><first><free><full><graph> - Portal Shader Breakdown (Cyanilux)
Portal Shader Breakdown (May 2019) is a Cyanilux Shader Graph walkthrough for a wormhole portal on a flat unlit quad.
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· <shaders><intermediate><also><based><free><full><graph><rather> - Rain Effects Breakdown (Cyanilux)
Rain Effects Breakdown (July 2023) is a Cyanilux walkthrough pairing Shuriken rain with Shader Graph ripples, puddles, and rain-on-surface shaders.
Particles use stretched billboards in a scaled box with URP or Built-in unlit materials; VFX Graph is noted for URP or HDRP.
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· <shaders><intermediate><also><effects><free><full><graph><rather> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
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· <shaders><intermediate><also><free><full><graph><layer><rather> - Sun Beams / God Rays Shader Breakdown (Cyanilux)
Sun Beams / God Rays Shader Breakdown is a May 2024 Cyanilux tutorial (updated August 2025) on stylized god rays in Unity URP Shader Graph.
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· <shaders><intermediate><free><full><graph><need><rather><shader> - Tornado Shader Breakdown (Cyanilux)
Tornado Shader Breakdown is a January 2022 Cyanilux post on a stylized tornado built with Unity URP Shader Graph.
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· <shaders><intermediate><also><free><full><graph><layer><layers> - Ultraviolet Lights & Invisible Ink (Cyanilux)
Ultraviolet Lights & Invisible Ink (Dec 2023) is a Cyanilux blog tutorial on gpu-side hidden decals in Unity URP, inspired by UV fingerprint hunts and lens-of-truth style puzzles.
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· <shaders><intermediate><based><free><full><graph><rather><shader> - Whirlpool Shader Breakdown (Cyanilux)
Whirlpool Shader Breakdown (Cyanilux, May 2019) on cyanilux.com walks through an Unlit Shader Graph whirlpool on a scaled Unity plane: polar coordinates shape a vertex funnel and animate seamless noise UVs for a stylized inward swirl.
One Minus, Power, and object-space Position build the funnel; Lerp water colours, Time-driven polar UVs, Sample Texture 2D LOD noise with optional Step edge, Fraction spirals, and world-space Simple Noise with Posterize bands add detail.
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· <shaders><intermediate><based><first><free><full><graph><rather> - Harry Alisavakis
ShaderQuest walks from 3D mesh concepts through ShaderLab, URP and built-in pipeline examples, syntax, colors, and shaping functions, with updating GitHub sample projects.
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· <shaders><intermediate><access><artists><free><linked><related><series> - MinionsArt
Filters tag Built-in RP, URP, Shader Graph, Godot, textures, and asset packs.
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· <shaders><intermediate><access><artists><free><graph><linked><related> - Procedural Skybox Shader (Kelvin van Hoorn)
Kelvin van Hoorn’s procedural skybox shader tutorials build stylized atmospheric gradients and clouds inside Unity Shader Graph / HLSL, tuned for art-directable time-of-day without baked cubemaps.
Walks through noise layers, sun disc, horizon fades, and parameterization for gameplay-driven weather.
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· <shaders><intermediate><access><artists><free><linked><related><shader> - Shader Viewer (URP) (Xibanya)
Xibanya's URP Shader Viewer is a free browser utility for Universal Render Pipeline shaders and HLSL includes, with syntax coloring and definition links.
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· <shaders><intermediate><access><artists><free><linked><links><related>