Shader Viewer (URP) (Xibanya)
Xibanya
Visit resource ↗Description
Xibanya's URP Shader Viewer is a free browser utility for Universal Render Pipeline shaders and HLSL includes, with syntax coloring and definition links. It complements Xibanya's Built-in Unity Shader Viewer on GitHub Pages.
About two hundred prefetched pages index URP ShaderLibrary headers and ShaderGraph pass templates for lighting, BRDF, shadows, and depth passes. Viewer, Pastebin, and experimental Search support pasted snippets and include lookup without opening Package Manager text locally.
Intermediate Unity graphics programmers customizing Lit, Unlit, or Shader Graph shaders benefit most. Prior ShaderLab and URP include experience helps when following cross-references.
Use any browser with no install or account: browse the tree, paste code for markup, and jump to definitions. Shader lists such as Cyanilux's gist link the site when teaching stock URP templates.
Related resources
- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match · <shaders><intermediate><blog><catalog><cyanilux><free><online><paywall> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match · <shaders><intermediate><blog><catalog><cyanilux><free><online><paywall> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match · <shaders><intermediate><blog><catalog><cyanilux><free><online><paywall> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match · <shaders><intermediate><blog><catalog><color><cyanilux><free><includes> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match · <shaders><blog><catalog><cyanilux><free><online><paywall><programmers> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
100% match · <shaders><blog><catalog><cyanilux><free><includes><online><paywall> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match · <shaders><intermediate><blog><catalog><cyanilux><free><online><paywall> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
100% match · <shaders><intermediate><blog><catalog><cyanilux><free><online><paywall> - New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture
New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture is a technical blog article by Chris Hesik. AMD GPUOpen…
100% match · <shaders><intermediate><blog><article><free><programmers><related><shader> - Custom SRP 6.2.0 3D Color LUT
Custom SRP 6.2.0 3D Color LUT is a technical blog article by Jasper Flick. Catlike Coding Custom SRP tutorial that upgrades the color-grading LUT from a simulated 2D strip to a…
100% match · <shaders><blog><article><color><free><programmers><real><shader> - Analytic Fog Rendering With Volumetric Primitives
Technical blog post by matejlou on rendering fog regions with spatially varying density using analytic integrals over volumetric primitives.
100% match · <shaders><blog><access><article><free><linked><paywall><programmers> - GPU Tracing Participating Media
Personal technical article by Alex Tardif with an HLSL path-tracer implementation of participating media ideas from Physically Based Rendering, framed as a simpler companion for…
100% match · <shaders><blog><article><free><linked><links><programmers><technical> - Terrain Altitude Blending - Terrain Shaders - Episode 15
Terrain Altitude Blending - Terrain Shaders - Episode 15 is a YouTube tutorial by Ben Cloward in his Terrain Shaders series on blending landscape layers by height in Unreal…
100% match · <shaders><intermediate><access><artists><free><linked><links><related> - Replicating the Shadowglass 3D pixel-art technique
Replicating the Shadowglass 3D pixel-art technique is a February 2026 technical write-up on tesseractc.at that reverse-engineers stable first-person pixel-art rendering inspired…
100% match · <shaders><blog><article><artists><color><free><programmers><related> - An Experimental Approach to printf in HLSL
An Experimental Approach to printf in HLSL is a December 2025 technical post by Chris Bieneman describing a holiday prototype for GPU-side printf in HLSL. It covers GPU string…
100% match · <shaders><blog><article><experimental><free><linked><shader><technical> - Early-bird deadline for the Shading Languages Symposium 2026
Early-bird deadline for the Shading Languages Symposium 2026 points to the Khronos Group page for the in-person symposium held 12-13 February 2026 in San Diego, right after…
100% match · <shaders><intermediate><access><artists><linked><programmers><related><shader> - Spectral rendering, part 1: Spectra
Spectral rendering, part 1: Spectra is a November 2025 Moments in Graphics article by Christoph Peters opening a series on implementing spectral rendering in a real-time path…
100% match · <shaders><blog><access><article><color><free><pipelines><programmers> - Reflective materials in Block Game
Reflective materials in Block Game is a January 2026 development blog post by Eniko Fox describing a high-level matcap-based reflection system in the author's Block Game…
100% match · <shaders><intermediate><blog><article><free><includes><links><pipelines> - Terrain Texture Node Parameters - Terrain Shaders - Episode 13
Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a…
100% match · <shaders><intermediate><access><artists><built><color><free><shader> - Bindless Oriented Graphics Programming
Bindless Oriented Graphics Programming is a technical blog post by Alex Tardif on alextardif.com.
100% match · <blog><access><article><free><includes><programmers><resources><shader>