- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <blog><free><full><index><only><read><resources><shader> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <blog><first><free><full><index><material><needs><only> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
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· <blog><buffer><free><full><index><read><resources><shader> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
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· <blog><first><free><full><includes><index><post><read> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
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· <code><advanced><blog><free><full><index><one><programmers> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
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· <code><advanced><blog><buffer><buffers><free><full><includes> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
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· <blog><free><full><index><post><read><resources><shader> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
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· <blog><first><free><full><geometry><index><read><resources> - Fractured Cube Breakdown (Cyanilux)
Step-by-step Cyanilux post on pivot baking: Blender Cell Fracture, UV-stored shard pivots, and URP Shader Graph vertex scale, rotation, and burst from a handle.
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· <blog><free><full><index><model><read><resources><scale> - Intro to Shader Graph (Cyanilux)
Long-form Cyanilux primer on Unity Shader Graph: package and URP/HDRP setup, graph templates, the node editor, data types, previews, properties, keywords, and sub-graphs.
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· <blog><free><full><index><post><read><resources><shader> - Liquid Shader Breakdown (Cyanilux)
A May 2019 Unity URP Shader Graph breakdown that clips geometry by world height, fakes a liquid top with two-sided back faces, and adds foam plus optional sine wobble.
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· <blog><first><free><full><index><read><resources><shader> - Polar Coordinates (Cyanilux)
Cyanilux's Polar Coordinates (May 2019, updated Dec 2023) is a Shader Graph article on converting Cartesian UVs to polar space with the Polar Coordinates node.
It explains Center, Radial Scale, and Length Scale, quotes the generated Unity HLSL, and uses Split so R is distance from center and G is angle from the downward reference (with notes on negative preview values).
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· <blog><free><full><index><post><read><resources><shader> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
100% match
· <blog><free><full><index><only><read><resources><shader> - Sun Beams / God Rays Shader Breakdown (Cyanilux)
Sun Beams / God Rays Shader Breakdown is a May 2024 Cyanilux tutorial (updated August 2025) on stylized god rays in Unity URP Shader Graph.
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· <blog><apis><draw><free><full><gpu><index><read> - Toon Glass Shader Breakdown (Cyanilux)
Toon Glass Shader Breakdown is a January 2020 Cyanilux Shader Graph post (updated October 2023) that fakes cartoon window glass: solid diagonal lines on a transparent quad that shift when the camera translates.
It uses an Unlit transparent surface with Offset, Scale Multiplier, A/B line-count, Line Width, and Line Alpha properties.
100% match
· <blog><free><full><index><post><read><resources><shader> - Ultraviolet Lights & Invisible Ink (Cyanilux)
Ultraviolet Lights & Invisible Ink (Dec 2023) is a Cyanilux blog tutorial on gpu-side hidden decals in Unity URP, inspired by UV fingerprint hunts and lens-of-truth style puzzles.
100% match
· <blog><free><full><index><path><read><resources><shader> - Whirlpool Shader Breakdown (Cyanilux)
Whirlpool Shader Breakdown (Cyanilux, May 2019) on cyanilux.com walks through an Unlit Shader Graph whirlpool on a scaled Unity plane: polar coordinates shape a vertex funnel and animate seamless noise UVs for a stylized inward swirl.
One Minus, Power, and object-space Position build the funnel; Lerp water colours, Time-driven polar UVs, Sample Texture 2D LOD noise with optional Step edge, Fraction spirals, and world-space Simple Noise with Posterize bands add detail.
100% match
· <blog><first><free><full><index><read><resources><shader> - Impossible Geometry: Non-Euclidean Cubes
Alan Zucconi's 2015 Unity post opens his Impossible Geometry series on alanzucconi.com.
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· <blog><access><article><free><geometry><post><programmers><resources> - Marching Squares/Cubes (BorisTheBrave)
First article in Boris The Brave's free meshing series (Adam Newgas) on boristhebrave.com.
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· <blog><access><article><free><programmers><resources><similar><technical> - MinionsArt
Filters tag Built-in RP, URP, Shader Graph, Godot, textures, and asset packs.
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· <blog><access><article><free><programmers><resources><shader><technical>