Harry Alisavakis
Harry Alisavakis
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Harry Alisavakis halisavakis.com is technical artist Harry Alisavakis blog on game graphics, centered on the ShaderQuest shader series, My take on shaders posts, and Technically Art roundups.
ShaderQuest covers mesh concepts in Blender, shader types, Unity and Unreal material workflows, ShaderLab structure, syntax, color math, and shaping functions such as step, smoothstep, and lerp, with Shader Graph examples.
It targets intermediate Unity developers on built-in or URP pipelines using CG or HLSL. Concepts transfer broadly, but samples are Unity-specific; basic mesh literacy helps before coding-heavy parts.
Posts are free online with GitHub projects for built-in and URP updated per part. The series stresses foundational blocks over one-off recipes; code is CC0. Alisavakis is widely read in technical-art circles and ShaderQuest is often cited as a Unity shader primer.
Related resources
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