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Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9

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Video / channel Intermediate

Ben Cloward

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Description

[video] Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9 is a Ben Cloward tutorial in the Terrain Shaders playlist on adding close-up surface detail and shape to terrain materials.

It shows Parallax Occlusion Mapping for Unity terrain shaders and Nanite Displacement for Unreal landscape materials, aiming at more realistic close-range terrain without modeling every rock and crack as unique geometry. The video sits in a longer series covering layered terrain shading across both engines.

It is for intermediate technical artists who already follow the Terrain Shaders episodes and can edit Unity Shader Graph or Unreal material graphs for landscapes.

Access is a free YouTube episode about 37 minutes long, with a playlist link and optional shader book recommendations in the description.

It is useful when flat height-blended terrain looks soft up close and you need engine-specific displacement or parallax steps that match the rest of the series.