- Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <shaders><intermediate><based><flat><free><graph><shader><uses> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <shaders><intermediate><based><free><graph><samples><shader><uses> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
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· <shaders><intermediate><based><free><graph><pixel><shader><uses> - Hologram Shader Breakdown (Cyanilux)
A Shader Graph breakdown for Unity URP holograms: world-space scanlines from sine or frac, Fresnel rim, HDR additive tinting, plus optional UV distortion and glitch for quads.
100% match
· <shaders><intermediate><based><blending><free><graph><pixel><shader> - Jellyfish Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph jellyfish: sine vertex displacement, Y masking, Fresnel tint, and C# tentacle counter-rotation when the body turns.
100% match
· <shaders><intermediate><based><free><graph><large><shader><simple> - Sprite Glow/Outline Shader Breakdown (Cyanilux)
Sprite Glow/Outline Shader Breakdown is a March 2020 Cyanilux article for URP Shader Graph on 2D sprites.
100% match
· <shaders><intermediate><based><free><graph><normal><shader><uses> - Vertex Displacement (Cyanilux)
Vertex Displacement is a free Cyanilux blog tutorial (updated Jan 2023) on moving vertices in Unity Shader Graph, part of the site URP breakdown collection.
It covers vertex versus fragment stages on the Master Stack, Object-space scale and offset with Time animation, and fragment-only node limits.
100% match
· <shaders><intermediate><about><free><graph><grass><normal><shader> - Water Shader Breakdown (Cyanilux)
Water Shader Breakdown on cyanilux.com is a free Unity URP Shader Graph tutorial by Cyanilux (updated 2023).
100% match
· <shaders><intermediate><based><free><graph><samples><shader><uses> - Daniel Illet
Daniel Ilett's danielilett.com blog centers on Unity shaders and technical art.
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· <shaders><intermediate><access><artists><free><graph><shader><technical> - Easy Outlines (Daniel Ilett)
Daniel Ilett's June 2021 Bytesize Gamedev article on danielilett.com shows crisp block-color outlines on 3D Unity meshes via Universal Render Pipeline Shader Graph, without post-processing.
You build an Unlit URP graph, enable two-sided rendering, and alpha-clip front faces with Is Front Face, Branch, and a 0.5 threshold so only an expanded back-face shell renders.
100% match
· <shaders><intermediate><access><artists><free><graph><normal><shader> - Grass System (MinionsArt)
MinionsArt's Grass System page on minionsart.github.io indexes a Unity foliage toolkit whose tutorials and packages sit on Patreon.
100% match
· <shaders><intermediate><access><artists><free><graph><grass><painting> - MinionsArt
Filters tag Built-in RP, URP, Shader Graph, Godot, textures, and asset packs.
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· <shaders><intermediate><access><artists><free><graph><shader><technical> - Shader Viewer (Built-in RP) (Xibanya)
Xibanya's Unity Shader Viewer is a free browser utility for reading Unity Built-in Render Pipeline shaders and includes with syntax coloring and links to definitions.
100% match
· <shaders><intermediate><access><artists><auto><free><shader><technical> - Shaders Done Quick - Stylized Water (Alexander Ameye)
Alexander Ameye's "Shaders Done Quick" page collects three shader notes from early 2020, each meant to be a quick, dense tutorial you can read in about a minute.
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· <shaders><access><artists><free><graph><shader><simple><technical> - Sharper Mipmapping using Shader Based Supersampling (Ben Golus, Aug 2019)
Ben Golus’s Medium article explains shader-based supersampling tricks to reduce blurry mip transitions and recover sharper albedo/detail when hardware mip selection is too conserva
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· <shaders><intermediate><access><artists><based><ben><free><shader> - Stylized Water Shader (Alexander Ameye)
Alexander Ameye’s stylized water shader note documents a URP-oriented water material: depth-based coloring, foam, waves, and art-directable parameters for low-poly or stylized scen
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· <shaders><intermediate><access><artists><free><graph><shader><technical> - 2D Grass Rendering with WebGPU Compute Shaders
Technical walkthrough from the Jarl Devs Team of a fully procedural 2D pixel-art grass renderer driven by two WebGPU/WGSL compute passes that regenerate, depth-sort, and shade…
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· <shaders><intermediate><building><engine><grass><pixel><shader><technical> - Substrate Light Reflectance - Unreal Substrate - Episode 2
Ben Cloward video explaining light reflectance inputs in Unreal Engine's Substrate material system.
100% match
· <shaders><intermediate><video><cloward><artists><ben><engine><episode> - Introducing Mesh Terrain: Craft Large Complex Worlds | Unreal Fest Chicago 2026
Unreal Fest Chicago 2026 session introducing Mesh Terrain in Unreal Engine, a mesh-based alternative to heightfield landscapes for large worlds.
100% match
· <intermediate><artists><based><building><engine><large><technical><terrain> - An Experimental Approach to printf in HLSL
An Experimental Approach to printf in HLSL is a December 2025 technical post by Chris Bieneman describing a holiday prototype for GPU-side printf in HLSL.
It covers GPU string…
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· <shaders><based><free><samples><shader><side><technical><useful>