← All resources

Stylized Water Shader (Alexander Ameye)

Auto-discovered

Blog Intermediate

Alexander Ameye

Visit resource ↗

Description

Alexander Ameye’s ameye.dev tutorial builds stylized URP water in Shader Graph for Unity 2022.2 (URP 14), prioritizing controllable art direction over FFT oceans once depth and opaque buffers are enabled.

It covers depth-driven color, HSV lerps, horizon and underwater tints, refracted UVs, surface and shoreline foam, specular lighting, Gerstner waves, and CPU buoyancy via subgraphs and custom HLSL.

Intermediate readers should know URP settings, transparent Unlit Graph materials, and mesh density for vertex displacement.

The page is a sequential lab with green-highlighted nodes, screenshots, and optional posterize or gradient tips. It links to Shaders Done Quick water packages on the same site.

Often bookmarked in Unity shader communities alongside Ameye’s stylized-water notes for readable indie outdoor scenes.