- Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6
Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6 is a free YouTube video on the Ben Cloward channel, part of Ben Cloward's Procedural Content…
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· <code><tool><intermediate><aimed><artists><content><engine><environment> - Simple Terrain Auto Material - Terrain Shaders - Episode 14
Simple Terrain Auto Material - Terrain Shaders - Episode 14 is a Ben Cloward tutorial on building slope-based terrain auto materials in Unity Shader Graph and Unreal.
It shows a…
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· <intermediate><artists><based><building><engine><large><technical><terrain> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
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· <intermediate><artists><building><content><covers><engine><technical><terrain> - AMD GPU Debugger
AMD GPU Debugger is a December 2025 technical blog post by Abdelhadi on building an AMD GPU debugger outside ROCm, inspired by Marcell Kiss and limited tools such as rocgdb.
It…
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· <code><tool><aimed><based><building><covers><integration><large> - I'm making a game engine based on dynamic signed distance fields (SDFs)
I'm making a game engine based on dynamic signed distance fields (SDFs) is a YouTube technical overview by Mike Turitzin of a solo-built engine focused on high-fidelity editable…
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· <code><alternative><based><engine><technical><terrain><tunnels><world> - Avowed: A GPU Technical Retrospective | Unreal Fest Orlando 2025
Avowed: A GPU Technical Retrospective is a recorded Unreal Fest Orlando 2025 talk by Matt Campbell, lead graphics engineer at Obsidian Entertainment, on GPU work for the shipped…
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· <code><talk><aimed><artists><content><covers><engine><fest> - Around The World, Part 28: Scaling up
This is part 28 of Thomas ten Cate's Around The World development blog about an early-stage sea exploration game in Godot.
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· <code><intermediate><based><covers><large><open><terrain><world> - Blending Meshes into Terrain (Inresin)
Louis Waloschek's April 2020 Inresin tutorial blends static meshes into Unity Terrain using baked depth masks and Amplify surface shaders.
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· <code><artists><covers><mesh><non><resolution><technical><terrain> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <code><artists><based><covers><mesh><non><technical><world> - meshoptimizer - v1.2
meshoptimizer - v1.2 is an open-source library / codebase hosted on GitHub.
meshoptimizer v1.2 release notes introducing experimental MikkTSpace-based tangent frame generation,…
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· <code><aimed><based><covers><generation><introducing><mesh><open> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
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· <intermediate><aimed><artists><based><generation><procedural><resolution><technical> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <intermediate><artists><based><content><engine><technical><unreal><world> - Terrain Altitude Blending - Terrain Shaders - Episode 15
Terrain Altitude Blending - Terrain Shaders - Episode 15 is a YouTube tutorial by Ben Cloward in his Terrain Shaders series on blending landscape layers by height in Unreal…
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· <intermediate><aimed><artists><based><covers><engine><terrain><unreal> - Terrain Shader Structure - Terrain Shaders - Episode 3
[video] Terrain Shader Structure - Terrain Shaders - Episode 3 is a Ben Cloward YouTube tutorial on the overall structure of multi-layer terrain materials in Unreal Engine and…
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· <intermediate><artists><based><engine><resolution><technical><terrain><unreal> - Adding Terrain Detail Meshes - Terrain Shaders - Episode 12
Adding Terrain Detail Meshes - Terrain Shaders - Episode 12 is a Ben Cloward YouTube tutorial on scattering grass, ferns, pebbles, and similar detail meshes on terrain in Unity…
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· <intermediate><artists><covers><engine><landscapes><technical><terrain><unreal> - Mastering GFXReconstruct: Part 2
This LunarG blog post is the second installment in the Mastering GFXReconstruct series.
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· <code><tool><intermediate><aimed><building><covers><environment><large> - Unpacking Terrain Textures - Terrain Shaders - Episode 2
This Ben Cloward YouTube tutorial is episode 2 of a Terrain Shaders series for Unity and Unreal.
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· <intermediate><artists><building><covers><technical><terrain><unreal><world> - How We Draw a 3D Sprite World: The Stylized Art of Never's End
GDC Vault talk by Ryan Juckett (Hypersect) on rendering Never's End as a hand-drawn 2D pixel-art look from fully 3D assets.
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· <code><intermediate><talk><aimed><artists><complex><engine><technical> - Micropolygon Rendering in Anvil
Micropolygon Rendering in Anvil is a recorded talk by Lionel Berenguier, Jack Minnetian, presented at GDC Vault.
GDC Vault talk on Ubisoft's Micropolygon virtualized geometry…
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· <code><talk><aimed><building><engine><open><session><world> - The Road to Substance Modeler: VR Roots, Desktop Reinvention
The Road to Substance Modeler: VR Roots, Desktop Reinvention is a January 2026 retrospective by Davide Pesare on leading Adobe Substance Modeler after its move from Oculus…
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· <tool><intermediate><artists><based><destructive><engine><non><technical>