Grass System (MinionsArt)
MinionsArt
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MinionsArt's Grass System page on minionsart.github.io indexes a Unity foliage toolkit whose tutorials and packages sit on Patreon. It covers a base painter and runtime and an optional cutting extension for Built-in RP and URP.
The base tool paints or spawns grass on meshes and terrain, tuning length, width, color, density, blending, and interactors. GrassComputeScript feeds GrassBlades.compute with culling and buffers; BiRP uses a surface shader and URP uses Shader Graph with Grass.hlsl.
The cutting extension adds cut buffers, alpha clipping, cutter scripts, and particles on the same compute path. Intermediate Unity users comfortable with compute shaders and Patreon-hosted source are the intended audience.
The hub summarizes pay tiers and links to Patreon plus pipeline downloads via GrassToolSettings and Tools > Grass Tool. It appears in the Cyanilux gist with Unity shader links.
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