Daniel Illet
Daniel Ilett
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Daniel Ilett's danielilett.com blog centers on Unity shaders and technical art. The site groups Unity series such as Shader Graph Basics and Shader Code Basics, with a smaller Godot visual-shader archive.
Posts walk through URP Shader Graph and HLSL for dissolves, post processing, cel shading, water, terrain Lit, and screen-space tricks. Many tutorials pair written breakdowns with YouTube videos and GitHub examples.
Readers should be intermediate Unity artists who already use materials and want stepwise graph or code explanations. Godot articles cover comparable effects with visual shaders.
Content is free on the web; PDF bundles and shader packs are sold on itch.io. Ilett also wrote Building Quality Shaders for Unity for Packt.
Unity Reddit threads and Cyanilux's shader gist frequently link here as a practical Shader Graph reference for indie developers.
Related resources
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