- RenderDoc - Version v1.41
RenderDoc - Version v1.41 is the GitHub release notes for RenderDoc 1.41, baldurk's open-source graphics debugger for capturing and inspecting GPU frames.
The headline change is…
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· <tool><debugger><descriptor><replay><shaders><single><python><renderdoc> - How to Use Vulkan Debug Printf
A LunarG blog guide by Tony Barbour (updated February 2026) on using Vulkan Debug Printf to log values from shaders during development.
It shows GL_EXT_debug_printf in GLSL,…
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· <shaders><tool><debugger><descriptor><format><inspection><renderdoc><vulkan> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <shaders><benefit><colors><dispatch><single><switch><unity> - bgfx
Cross-platform, graphics-API-agnostic rendering library in a bring-your-own-engine style.
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· <applications><bindings><integration><direct3d><metal><opengl><python><vulkan> - RenderDoc - Version v1.43
GitHub release notes for RenderDoc version v1.43 by baldurk, covering a new custom annotations API plus UI, API, and bugfix updates.
Highlights include rich typed annotations on…
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· <tool><benefit><captures><correctness><opengl><python><renderdoc><vulkan> - SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering
SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering is a free multi-chapter Vulkan Documentation Project course that adds hybrid ray tracing to a Vulkan…
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· <descriptor><geometry><inspection><passes><pipeline><renderdoc><vulkan> - AMD GPUOpen
AMD's open developer portal for graphics and compute - FidelityFX, FSR SDK, samples, performance guides, RDNA tuning articles, and research frameworks like Capsaicin.
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· <tool><all><geometry><integration><shaders><textures><unreal><vulkan> - ARM Learning Paths - Mobile, Graphics, and Gaming
Structured hands-on learning paths for mobile graphics, gaming, and ML on Arm hardware.
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· <tool><all><analysis><offline><opengl><renderdoc><unity><unreal> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
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· <shaders><buffers><geometry><passes><pipeline><unity> - WebGPU and the price of compiling WGSL
WebGPU and the price of compiling WGSL is a blog post by Hugo Daniel introducing a WebGPU diagnostics and compilation-benchmark tool after earlier posts on WGSL limits.
It…
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· <shaders><tool><buffers><compare><pipeline><textures> - AI + RenderDoc Integration: Automated GPU Analysis
Khronos Vulkan documentation page on feeding RenderDoc capture state to an AI agent via renderdoccmd for programmatic GPU debugging.
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· <tool><analysis><automated><integration><pipeline><renderdoc><vulkan> - The Compute Shader // Vulkan For Beginners #28
OGLDEV Vulkan For Beginners episode 28 on compute shaders that generate a texture sampled by a full-screen graphics pass.
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· <shaders><descriptor><dispatch><pipeline><opengl><vulkan> - Interactive Computer Graphics (YouTube Lecture Series)
Full university course lectures on interactive/real-time rendering - OpenGL, GLSL, textures, shadows, geometry/tessellation/compute shaders, and GPU ray tracing.
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· <geometry><pipeline><textures><direct3d><metal><opengl><vulkan> - Microsoft PIX
Performance tuning and debugging tool for DirectX 12 games on Windows and Xbox.
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· <tool><captures><inspection><replay><shaders><timing> - Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs
AlphaPixel blog post announcing Slughorn, an MIT-licensed C++20 library that adapts Eric Lengyel’s Slug-style GPU curve data for OpenGL, Vulkan, OSG, and related APIs.
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· <shaders><bindings><high><licensed><opengl><python><vulkan> - Cyanilux - Resources
A curated, filterable index of shader and Unity rendering resources - Cyanilux's own tutorials plus external links.
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· <shaders><all><buffers><passes><pipeline><unity> - Descriptor Indexing // Vulkan For Beginners #26
Descriptor Indexing // Vulkan For Beginners #26 is an OGLDEV YouTube tutorial that adds Vulkan descriptor indexing so shaders can index large texture arrays at runtime.
It…
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· <descriptor><pipeline><shaders><textures><opengl><vulkan> - Cubemaps // Vulkan For Beginners #25
Cubemaps // Vulkan For Beginners #25 is an OGLDEV YouTube tutorial that adds cubemap skybox support to a beginner Vulkan series after basic rendering and 2D textures.
It walks…
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· <compare><descriptor><geometry><textures><opengl><vulkan> - Blending Meshes into Terrain (Inresin)
Louis Waloschek's April 2020 Inresin tutorial blends static meshes into Unity Terrain using baked depth masks and Amplify surface shaders.
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· <shaders><high><single><textures><unity> - BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
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· <shaders><passes><pipeline><textures><unity>