- BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
100% match
· <basic><depth><earlier><free><image><shader><specific><textures> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <code><access><basic><buffer><class><depth><earlier><free> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
100% match
· <access><free><images><maps><shader><texture><textures><updates> - My take on shaders : Parallax effect (part 1) (Harry Alisavakis)
Harry Alisavakis posted this in February 2019 as part one of a two-part Unity parallax tutorial.
100% match
· <access><after><beginners><depth><free><shader><texture><view> - Parallax Occlusion Mapping in GLSL
Archived Sun and Black Cat graphics tip #28 walks through parallax occlusion mapping with ray marching in tangent space, height texture sampling, and linear refinement between layer hits.
Shows how to build a TBN matrix, step UVs along the view ray, and compare sampled height against ray depth until intersection - patterns echoed in many Unity HLSL ports on GitHub.
Useful when you want a compact POM reference independent of engine-specific Shader Graph nodes.
100% match
· <basic><depth><layers><referenced><sampling><texture><uniforms><view> - Anthelmed GitHub - Unity-URP-Blurred-Buffer-Outlines
Anthelmed’s Unity-URP-Blurred-Buffer-Outlines repo demonstrates outline rendering via blurred G-buffer or color buffer passes in Universal RP.
Provides shader/renderer feature p
100% match
· <access><buffer><free><only><shader><textures><useful><vertex> - ColinLeung-NiloCat GitHub - URP Surface Shader Solution
UnityURP-SurfaceShaderSolution bridges legacy Surface Shader workflows toward URP-compatible shader structures - templates and explains how to recreate familiar BiRP conveniences.
100% match
· <access><free><only><shader><support><useful><walkthrough><without> - ColinLeung-NiloCat GitHub - URP Unlit Screen Space Decal Shader
UnityURPUnlitScreenSpaceDecalShader demonstrates projector-style decals in URP using screen-space or unlit decal patterns compatible with the forward renderer.
Shows mesh/decal
100% match
· <access><after><cube><free><shader><useful><walkthrough><without> - Mixture
Blend of Substance-like workflow with Unity integration; active open-source development on GitHub.
100% match
· <access><compatible><free><shader><textures><use><useful><walkthrough> - Offscreen Rendering // Vulkan For Beginners #33
Episode 33 of OGLDEV’s Vulkan For Beginners series covering offscreen rendering for post-processing.
100% match
· <code><beginner><video><ogldev><basic><beginners><depth><episode> - OpenGL Projected Textures Are Easier Than You Think!
OGLDEV tutorial on projected textures in OpenGL, building a projector matrix from view and perspective transforms and sampling with textureProj in the fragment shader.
93% match
· <code><video><ogldev><geometry><sampling><shader><textures><view> - Perlin It In a Minute!
OGLDEV video on generating terrain heightmaps with Perlin noise in C++ for OpenGL or Vulkan using GLM's perlin function.
89% match
· <code><video><ogldev><channel><following><series><walks><opengl> - Low-Level Graphics in C – Pixel Manipulation and Frame Buffers
freeCodeCamp course video by Gustavo Patsy on low-level pixel graphics in C with SDL3.
83% match
· <code><beginner><basic><beginners><buffer><specific><texture><without> - LearnOpenGL
Comprehensive OpenGL tutorial series from context creation through lighting, PBR, shadows, geometry/tessellation shaders, and compute.
79% match
· <code><beginner><depth><geometry><loading><textures><walkthrough><opengl> - What's New in WebGPU (Chrome 153-154)
Chrome Developers changelog for WebGPU in Chrome 153–154.
69% match
· <code><buffer><series><shader><updates><view> - RenderDoc
Open-source frame debugger for D3D11/12, Vulkan, OpenGL, and Metal.
67% match
· <compare><descriptor><geometry><textures><opengl><vulkan> - Substrate Subsurface Scattering - Unreal Substrate - Episode 5
Unreal Substrate tutorial on subsurface scattering with SSS MFP and SSS MFP scale on Substrate slabs.
40% match
· <video><channel><episode><texture>