- Analyze Your Game With PIX - Game Optimization - Episode 7
Analyze Your Game With PIX - Game Optimization - Episode 7 is a YouTube video by Ben Cloward on using Microsoft PIX for GPU frame capture and timeline analysis inside a larger…
100% match
· <optimization><tool><builds><concrete><game><nvidia><settings><windows> - How to properly profile mobile GPU using ARM Streamline
Streamline streams continuous GPU performance counters from a USB-connected phone, but raw counter values and missing API labels make frames hard to interpret out of the box.
97% match
· <optimization><blog><mroz><api><bottlenecks><builds><counters><profiler> - How to profile the rendering - GPU profiling basics
It separates profilers from Frame Debugger and RenderDoc, which debug resources without per-draw durations.
91% match
· <optimization><beginner><blog><mroz><basics><counters><debugger><hardware> - CudaForge: An Agent Framework with Hardware Feedback for CUDA Kernel Optimization
CudaForge: An Agent Framework with Hardware Feedback for CUDA Kernel Optimization presents a training-free multi-agent workflow for CUDA kernel generation and optimization by…
90% match
· <optimization><api><hardware><linked><profiler><workflow><nsight> - Optimizing Based On Analysis - Game Optimization - Episode 8
[video] Optimizing Based On Analysis - Game Optimization - Episode 8 is a free YouTube episode by Ben Cloward that applies prior PIX captures to concrete Unity URP and Unreal…
90% match
· <optimization><concrete><editor><game><profiler><settings><unity> - Benchmarking GPU pipeline stages
The work measures isolated rendering pipeline stages with a custom Unity 6000.2.9 engine loop, custom render pipeline, DX12, and the DXC shader compiler instead of profiling a full production scene.
89% match
· <optimization><blog><mroz><hardware><nvidia><unity><windows><nsight> - Optimizing whole frame - case study
Every pass uses a fixed camera angle, DX12, and Nsight Graphics so frame comparisons stay apples-to-apples.
89% match
· <optimization><blog><mroz><editor><linked><profiling><unity><nsight> - libGPUCounters Machine Readable Specification
libGPUCounters Machine Readable Specification is the public Arm specification tree that describes Arm GPU performance counters for third-party tooling and…
88% match
· <optimization><tool><counters><documentation><hardware><linked><profiler><view> - Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace
Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace is an NVIDIA Game Developer talk by Calvin Chu on profiling and speeding up the RTX Mega Geometry SDK sample.
It…
77% match
· <optimization><game><hardware><nvidia><profiler><profiling><nsight> - The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2
The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2 is a YouTube fundamentals video by Ben Cloward that opens his Game Optimization series with pipeline…
77% match
· <beginner><bottlenecks><driver><game><literacy><optimization><profiling> - Analyze First, Then Optimize - Game Optimization - Episode 4
Analyze First, Then Optimize is episode 4 of Ben Cloward's Game Optimization YouTube series.
77% match
· <optimization><game><hardware><player><settings><unity> - Performance Profiling on AMD GPUs – Part 1: Foundations
This is Part 1 of a three-part ROCm Blogs series by Gina Sitaraman, Thomas Gibson, Luka Stanisic, Giacomo Capodaglio, Alessandro Fanfarillo, and Asitav Mishra on performance…
77% match
· <optimization><tool><blog><counters><hardware><prerequisites><profiling> - Custom occlusion culling - faster than Unity
A spline camera records 1200 identical frames for Unity Profiler and Nsight on i5-10400F and RTX 3060 at 1440p.
76% match
· <optimization><blog><mroz><editor><prerequisites><profiler><nsight><unity> - Optimizing GPU-driven particle system to run 4x faster
The burning-object effect already simulates and draws on the GPU with compute shaders, append buffers, indirect dispatch, and indirect instanced rendering; this piece profiles each pass and tighten…
76% match
· <optimization><blog><mroz><linked><profiling><unity><nsight> - Tech Art Notes
Three-part Unreal Engine Fast Profiling series: stat commands, launch parameters, and CSV tools for quick bottleneck triage and AB comparisons.
75% match
· <optimization><tool><bottlenecks><counters><documentation><iteration><profiling> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
73% match
· <blog><documentation><editor><game><linked><literacy><unity> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
71% match
· <api><basics><editor><game><linked><unity> - Scaling Game Performance Analysis with NVIDIA Nsight
Scaling Game Performance Analysis with NVIDIA Nsight is a recorded talk published on the NVIDIA developer channel channel.
NVIDIA talk on optimizing real-time ray tracing with…
71% match
· <optimization><tool><game><nvidia><profiler><workflow><nsight> - Gyms, Zoos, and Museums: Your documentation should be in-game
Gyms, Zoos, and Museums: Your documentation should be in-game is a January 2026 written version of Robin-Yann Storm's conference talk on keeping game docs inside the editor and…
71% match
· <tool><blog><concrete><documentation><editor><game><workflow> - Software occlusion culling in Block Game
Software occlusion culling in Block Game is a January 2026 Eniko Fox blog post on a CPU depth-buffer occlusion culler for an FNA block/chunk game aimed at weak integrated…
71% match
· <optimization><blog><concrete><game><hardware><view>