- Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
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· <video><engine><erosion><explanations><incremental><procedural><style><terrain> - Intro To Terrain Generation
A YouTube graphics tutorial by Acerola introducing procedural terrain generation foundations for beginner graphics programmers.
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· <math><beginner><video><detail><erosion><heightfield><noise><perlin> - Dot Noise
Dot Noise is a September 2025 GM Shaders Mini article by Xor presenting a cheap aperiodic 3D noise alternative built from gyroid-like sine and cosine combinations.
It starts…
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· <math><built><fractal><layering><noise><perlin><style><tricks> - I'm making a game engine based on dynamic signed distance fields (SDFs)
I'm making a game engine based on dynamic signed distance fields (SDFs) is a YouTube technical overview by Mike Turitzin of a solo-built engine focused on high-fidelity editable…
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· <math><video><built><engine><incremental><noise><terrain><worlds> - Introducing Mesh Terrain: Craft Large Complex Worlds | Unreal Fest Chicago 2026
Unreal Fest Chicago 2026 session introducing Mesh Terrain in Unreal Engine, a mesh-based alternative to heightfield landscapes for large worlds.
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· <engine><heightfield><landscapes><procedural><terrain><worlds> - Painting Holes in Terrain - Terrain Shaders - Episode 10
[video] Painting Holes in Terrain - Terrain Shaders - Episode 10 is a Ben Cloward tutorial on enabling terrain hole painting in custom Unreal landscape materials and Unity Shader…
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· <video><block><built><custom><engine><terrain><youtube> - Adding Terrain Detail Meshes - Terrain Shaders - Episode 12
Adding Terrain Detail Meshes - Terrain Shaders - Episode 12 is a Ben Cloward YouTube tutorial on scattering grass, ferns, pebbles, and similar detail meshes on terrain in Unity…
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· <video><built><detail><engine><landscapes><terrain><youtube> - Perlin It In a Minute!
OGLDEV video on generating terrain heightmaps with Perlin noise in C++ for OpenGL or Vulkan using GLM's perlin function.
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· <math><video><heightmaps><noise><perlin><procedural><terrain> - Grass Rendering Series Part 4: Level-Of-Detail Tricks for Infinite Plains of Grass in Godot
Grass Rendering Series Part 4: Level-Of-Detail Tricks for Infinite Plains of Grass in Godot is an August 2025 tutorial by Karl Bittner that extends earlier hexaquo grass parts…
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· <optimization><detail><plains><style><terrain><tricks> - Steerable Perlin Noise
Steerable Perlin Noise presents a SIGGRAPH Talks 2025 note by Jacob Rice of Walt Disney Animation Studios that adds controllable anisotropy to classic Perlin noise while keeping…
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· <math><noise><perlin><procedural><style><visualization> - Anno 1800: Frame Analysis
Anno 1800: Frame Analysis is a reverse-engineering blog post by Thomas Poulet that traces how Ubisoft Mainz's custom Anno 1800 engine builds one captured frame.
It covers…
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· <optimization><custom><engine><style><terrain><texturing> - Voronoi, Hashing and OSL
Voronoi, Hashing and OSL is a June 2025 blog post by Aras Pranckevičius on aras-p.info about speeding up Blender's Voronoi (Worley) node by replacing its hash, not by adding…
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· <optimization><engine><noise><procedural><style><voronoi> - Smooth-Maximum, the most useful function
Smooth-Maximum, the most useful function is a free YouTube video on the Inigo Quilez channel.
Inigo Quilez video deriving smooth maximum functions from algebraic rewrites of…
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· <math><video><absolute><detail><procedural><style><youtube> - Terrain hack: Fastest erosion algorithm ever
The algorithm is not a full fluid simulation; it approximates heightfields with slab-like building blocks discovered by accident but tuned for speed.
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· <blocks><erosion><heightmaps><procedural><terrain> - Creating a Volumetric Ray Marcher
The post builds a march loop along the camera ray inside a mesh volume, sampling tiled 2D slice atlases as pseudo-3D density, accumulating opacity, and clipping to a bounding box while supporting o…
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· <built><custom><engine><procedural><style> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
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· <blocks><built><engine><integrated><noise> - Simple Terrain Auto Material - Terrain Shaders - Episode 14
Simple Terrain Auto Material - Terrain Shaders - Episode 14 is a Ben Cloward tutorial on building slope-based terrain auto materials in Unity Shader Graph and Unreal.
It shows a…
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· <video><engine><slope><slopes><terrain><youtube> - Landscape Puddles - Terrain Shaders - Episode 19
Ben Cloward tutorial video in the Terrain Shaders series on adding landscape puddles in Unreal Engine, following a prior Unity rain-effects episode.
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· <video><detail><engine><landscapes><terrain><youtube> - Better Tile Breakup - Terrain Shaders - Episode 7
Better Tile Breakup - Terrain Shaders - Episode 7 is a Ben Cloward tutorial on a stronger method for breaking terrain texture tiling than the rotation approach from earlier in…
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· <video><procedural><style><terrain><tricks><youtube> - Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9
[video] Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9 is a Ben Cloward tutorial in the Terrain Shaders playlist on adding close-up surface detail and…
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· <video><detail><engine><landscapes><terrain><youtube>