- Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <shaders><intermediate><blog><developers><entry><free><page><screenshots> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><shaders><blog><entry><example><explains><free><sample> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <shaders><intermediate><blog><developers><entry><example><free><post> - Forcefield Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph forcefield: Fresnel edges, depth intersections, Scene Color refraction, noise distortion, and impact ripples via custom HLSL and C#.
100% match
· <shaders><intermediate><blog><advanced><developers><entry><free><post> - GPU Instanced Grass Breakdown (Cyanilux)
A Cyanilux URP breakdown on GPU-instanced grass: procedural draw APIs, structured buffers, Shader Graph instancing hooks, and optional indirect draws with compute frustum culling.
100% match
· <shaders><intermediate><blog><developers><entry><free><gpu><post> - Holofoil Card Shader Breakdown (Cyanilux)
Unity URP Shader Graph breakdown of stylized holofoil trading cards: tangent-space view distortion, rainbow sampling, region masks, stencil portal windows, and bloom notes.
100% match
· <shaders><intermediate><blog><developers><entry><explains><free><sample> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
100% match
· <code><shaders><blog><entry><explains><free><paths><post> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
100% match
· <code><shaders><intermediate><blog><developers><entry><free><post> - Snowglobe Breakdown (Cyanilux)
Snowglobe Breakdown is a January 2023 Cyanilux post building a Unity 2021.3 LTS URP snowglobe with VFX Graph snow, Shader Graph lit particles, and a glass refraction shader.
VFX uses burst spawn, gravity, turbulence, and inverted Collide with Sphere.
100% match
· <shaders><intermediate><blog><developers><entry><free><screenshots><separate> - AI + RenderDoc Integration: Automated GPU Analysis
Khronos Vulkan documentation page on feeding RenderDoc capture state to an AI agent via renderdoccmd for programmatic GPU debugging.
100% match
· <code><tool><intermediate><already><analysis><capture><debugging><developers> - Rendering an OctMap
Khronos Vulkan sample that renders an Octomap occupancy map with GPU instancing and compares it to GLTF mesh and embedded Gaussian Splat views of the same scene.
100% match
· <code><intermediate><context><developers><embedded><gpu><modes><sample> - MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12
AMD GPUOpen release notes for MiniDXNN v0.4.0, an open-source DirectX 12 library for on-GPU MLP inference and training using Shader Model 6.10 D3D12 Linear Algebra.
100% match
· <code><shaders><amd><gpu><gpuopen><new><shader><source> - Post-mortem GPU crash debugging with LLMs
AMD GPUOpen article by Amit Ben-Moshe and Amit Mulay introducing the open-source Radeon GPU Detective (RGD) MCP Server for LLM-assisted post-mortem GPU crash analysis.
100% match
· <code><tool><blog><moshe><amd><amit><analysis><article> - How to debug random graphics bugs
Examples include stretched meshes, rare flashes, and hardware-specific QA reports from multi-week investigations.
71% match
· <shaders><blog><gpu><hardware><reports><workflow> - RenderDoc
Open-source frame debugger for D3D11/12, Vulkan, OpenGL, and Metal.
62% match
· <shaders><tool><analysis><bindings><single> - ldraw2houdini (GitHub)
Houdini tool to import LDraw LEGO parts - upstream dependency for the Tool Brick procedural pipeline.
62% match
· <code><tool><cli><paths><source><technical> - Editor-independent HLSL language server built around DXC
Open-source Language Server Protocol implementation for HLSL built around DXC IntelliSense.
60% match
· <shaders><tool><intermediate><dxc><source><without><hlsl> - Microsoft PIX
Performance tuning and debugging tool for DirectX 12 games on Windows and Xbox.
54% match
· <tool><intermediate><debugging><file><shaders><directx>