- Getting started with BGFX
[video] Getting started with BGFX is a YouTube playlist by Game Coder Nz that walks through the bgfx cross-platform rendering library from a blank project to basic 3D and UI…
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· <code><beginner><video><basic><engine><episodes><getting><practical> - Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
Casey Muratori - The Big OOPs: Anatomy of a Thirty-five-year Mistake is a Better Software Conference 2025 talk by Casey Muratori on how object-oriented hierarchy modeling shaped…
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· <code><general><architecture><ecs><engine><extended><oriented><youtube> - New Vulkan Game Engine Tutorial: Build Your Own Production-Ready Rendering Engine
New Vulkan Game Engine Tutorial: Build Your Own Production-Ready Rendering Engine is a Khronos Vulkan Working Group blog post announcing Building a Simple Game Engine, a tutorial…
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· <code><architecture><build><covered><ecs><engine><topics> - REAC 2025 Anvil Rendering Architecture
This is a REAC 2025 conference talk video by Nicolas Lopez and Michel Bouchard of Ubisoft about Anvil's rendering architecture as a centralized monorepo engine shared across…
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· <code><architecture><build><engine><engines><topics><youtube> - REAC 2025 RE ENGINE Meshlet Rendering Pipeline
A REAC 2025 talk by Hitoshi Mishima of Capcom on the RE ENGINE meshlet rendering pipeline used in Dragon's Dogma 2 and Monster Hunter Wilds.
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· <code><architecture><docs><engine><engines><practical><youtube> - The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2
The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2 is a YouTube fundamentals video by Ben Cloward that opens his Game Optimization series with pipeline…
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· <code><general><beginner><video><build><engines><episodes><fundamentals> - Landscape Puddles - Terrain Shaders - Episode 19
Ben Cloward tutorial video in the Terrain Shaders series on adding landscape puddles in Unreal Engine, following a prior Unity rain-effects episode.
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· <video><engine><episodes><practical><topics><watch><youtube> - REAC 2025 Introduction to the conference
A YouTube opening talk for REAC 2025 by Natalya Tatarchuk, CTO at Activision and co-founder of the Rendering Engine Architecture Conference.
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· <code><general><architecture><engine><structured><tooling><youtube> - Rendering Engine Architecture Conference (REAC)
Virtual conference on the craft of building real-time rendering engines - architecture, workflows, tooling, and product/engine tradeoffs rather than single algorithms.
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· <general><architecture><engines><independent><patterns><tooling> - Introduction to Clustered Meshlet Optimization
This Simplygon product blog post by Jesper Tingvall introduces clustered meshlets as a Simplygon optimization feature for mesh-shader oriented engines.
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· <code><docs><engine><engines><oriented><tooling> - Getting Started with Slang: Reflections API
This is an event page for a Khronos and Slang meetup talk by Theresa Foley of NVIDIA titled Getting Started with Slang: Reflections API, scheduled for about 45 to 60 minutes.
It…
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· <code><engine><getting><practical><started><tooling> - On Shaping Light
On Shaping Light is a June 2025 tutorial article by Maxime Heckel on combining post-processing with volumetric raymarching to build real-time light shafts for React Three Fiber…
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· <code><basic><build><covered><practical><topics> - SDF game engine? | Mike Turitzin
Wookash Podcast YouTube interview with Mike Turitzin about learning graphics programming and building a WebGPU signed distance field game engine aimed at a specific Steam game.
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· <code><video><architecture><engine><engines><topics><youtube> - Basic Framework - Physics For Game Dev #1
[video] Basic Framework - Physics For Game Dev #1 is an OGLDEV tutorial by Etay Meiri that sets up an initial game-physics framework and uses the laws of motion to update…
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· <code><beginner><video><basic><engines><structured><opengl><youtube> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <basic><engine><engines><professional><topics> - Profiling with PIX | Intel Software
Profiling with PIX | Intel Software is a free YouTube video on the Intel Devs channel.
Intel Software video on using PIX for Windows to optimize DirectX 12 renderers.
60% match
· <video><architecture><episodes><practical><structured><youtube> - I'm making a game engine based on dynamic signed distance fields (SDFs)
I'm making a game engine based on dynamic signed distance fields (SDFs) is a YouTube technical overview by Mike Turitzin of a solo-built engine focused on high-fidelity editable…
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· <code><general><video><covered><engine><practical><youtube> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <general><engine><engines><structured><topics> - Push Constants and the Big Texture Array // Vulkan For Beginners #30
Push Constants and the Big Texture Array // Vulkan For Beginners #30 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial…
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· <code><beginner><video><basic><episodes><practical><youtube> - The Road to Substance Modeler: VR Roots, Desktop Reinvention
The Road to Substance Modeler: VR Roots, Desktop Reinvention is a January 2026 retrospective by Davide Pesare on leading Adobe Substance Modeler after its move from Oculus…
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· <general><architecture><engine><engines><ship>