← All resources

SDF game engine? | Mike Turitzin

Auto-discovered

Video / channel Intermediate

Mike Turitzin, Wookash Podcast

Visit resource ↗

Description

Wookash Podcast YouTube interview with Mike Turitzin about learning graphics programming and building a WebGPU signed distance field game engine aimed at a specific Steam game. Listing title kept.

Topics include his path from Quake C modding through Google and Figma rendering; learning advice favoring active tutorials over only flagship books; why SDFs over fixed-resolution voxels; sphere tracing versus meshes; CPU Jolt physics with hybrid GPU rendering; WebGPU as an RHI; and scoping so engine work stays tied to gameplay prototypes.

For intermediate developers curious about SDF engines, WebGPU native projects, and solo game/engine tradeoffs.

Free long-form video on the Wookash Podcast channel. Best as an interview; Turitzin's own engine video is referenced for visuals.

Useful for hearing architecture choices behind an SDF game engine and candid guidance on learning graphics without starting from the thickest books.