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Alan Wolfe

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Description

Alan Wolfe's long-running site at blog.demofox.org covering programming, graphics, game development, and exotic computation. Wolfe (Atrix256) publishes deep tutorials, original research, and career guidance for real-time graphics programmers.

Graphics posts span blue noise and spatiotemporal sampling, Monte Carlo integration, path tracing walkthroughs, GPU sorting, antialiasing, signed distance fields, and the influential What To Learn To Be A Real Time Graphics Programmer guide. Research inventions include FAST noise, spatiotemporal blue noise masks, and GPU texture-sampler curve evaluation, with JCGT and conference papers linked from the site.

All skill levels find value: beginners in sampling explainers, advanced readers in JCGT-adjacent posts and Gigi rapid-graphics tooling notes from EA SEED work.

Free to read with 270+ posts grouped by graphics, math, programming, audio, and other topics. Code repos on GitHub accompany many articles.

Widely linked in graphics communities for blue-noise/sampling content and practical hireability advice for rendering programmers.