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Coding This is Us

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Guillaume Boisse

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Description

Coding This is Us is a November 2025 post by Guillaume Boisse on graphics techniques used in the Revision 2025 PC demo This is Us, published on his personal graphics blog.

It covers software path tracing on OpenGL without hardware RT, spatial-hash radiance caching, ReSTIR GI with an AO-based reservoir validity trick, spatiotemporal denoise for diffuse and specular, SPH fluid with tiled spatial hashing and Marching Cubes meshing, and a sparse particle-volume density field for multi-light particle shadowing instead of per-light deep opacity maps.

It is for advanced real-time graphics and demoscene programmers comfortable with path tracing, hashing, and GPU compute. Familiarity with ReSTIR and SPH helps.

The article is a free technical blog with diagrams, HLSL-style snippets, and production screenshots from the demo.

It is useful as a production-oriented survey of low-spp path tracing and particle fluid tricks under a strict 60 Hz OpenGL constraint.