← All resources

Self Shadow - Rendering

Blog Advanced

Stephen Hill, Naty Hoffman (and collaborators)

Visit resource ↗

Description

Self Shadow is Stephen Hill's blog hosting rendering research posts and SIGGRAPH course archives at blog.selfshadow.com. The rendering category covers physically based shading, microfacet BRDF comparisons, energy conservation, specular anti-aliasing, multiple scattering, and multi-part series such as A Multi-Faceted Exploration and Specular Showdown.

Hill organizes the recurring SIGGRAPH course Physically Based Shading in Theory and Practice with Naty Hoffman and industry speakers from Disney, Epic, Weta, and major game studios. Slides, course notes, and video archives back to 2012 live under the publications section.

Advanced shading programmers and tech artists extending PBR models are the core audience. Posts assume familiarity with microfacet theory and production constraints. Naty Hoffman's Physics and Math of Shading lectures anchor many industry pipelines.

Free to read with downloadable PDF and slide decks. The blog complements Real-Time Rendering and SIGGRAPH course notes rather than teaching basics from zero.

Widely regarded as the authoritative public archive for modern PBR shading courses and Hill's studio-proven research posts.